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2009-07-15Bugfix: Disallow GMM Save/Load while in kyragem scene.Johannes Schickel
svn-id: r42507
2009-07-15Fix recent PN regression in vc32_saveScreen().Travis Howell
svn-id: r42504
2009-07-15Remove ioFailed() usage from Cine engine.Kari Salminen
svn-id: r42502
2009-07-15Got rid of two more ioFailed usesMax Horn
svn-id: r42501
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
svn-id: r42499
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
svn-id: r42495
2009-07-14AGOS: Some more cleanup and added some comments to the PN codeMax Horn
svn-id: r42494
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-07-14AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26Max Horn
svn-id: r42492
2009-07-14AGOS: Cleanup PN code a bit, trying to make sense out of itMax Horn
svn-id: r42491
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
svn-id: r42490
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in ↵Max Horn
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵Kari Salminen
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482
2009-07-14Remove last ioFailed() usage in AGOS game engine.Travis Howell
svn-id: r42481
2009-07-14Update workaround for bug #1538873, which effects the Polish version of ↵Travis Howell
Simon the Sorcerer 2 too. svn-id: r42480
2009-07-14Change key combination to dump all script, due to conflict.Travis Howell
svn-id: r42478
2009-07-14Fix some typos and grammar in sword1's ↵Kari Salminen
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
svn-id: r42476
2009-07-14Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.Travis Howell
svn-id: r42474
2009-07-14add workaround for #2687172: BASS: Occasional loss of speechJoost Peters
svn-id: r42473
2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
svn-id: r42471
2009-07-14commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert Joost Peters
svn-id: r42470
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
svn-id: r42468
2009-07-13Allow resource loading from EXT even if the TOT has none againSven Hesse
svn-id: r42463
2009-07-13tucker: added workaround for original game glitch (tracker item #2597763)Gregory Montoir
svn-id: r42458
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
svn-id: r42456
2009-07-13Refactor GUI options update into a function in Common: updateGameGUIOptions.Johannes Schickel
svn-id: r42446
2009-07-13Add transparent GUI options update for SCUMM too.Johannes Schickel
svn-id: r42445
2009-07-13Support transparent guioptions update on game launch for AdvancedMetaEngine.Johannes Schickel
svn-id: r42444
2009-07-13Got rid of Screen_LoL::_paletteConvTable.Johannes Schickel
svn-id: r42443
2009-07-13Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵Kari Salminen
'ambiguous call to overloaded function'). svn-id: r42440
2009-07-13Fix for bug #2669415 (FW: half walking speed in a screen).Kari Salminen
svn-id: r42439
2009-07-13Add one more type of IQ-points filename (for bug #2820803)Willem Jan Palenstijn
svn-id: r42436
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
svn-id: r42434
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
svn-id: r42423
2009-07-12oops, fix propsKostas Nakos
svn-id: r42421
2009-07-12fix build with arm-asm routinesKostas Nakos
svn-id: r42420
2009-07-12Add missing quotation mark to error message.Johannes Schickel
svn-id: r42406
2009-07-12Added support for sub-relation message types - this fixes trying to attach ↵Paul Gilbert
the chain to the hook on the deck svn-id: r42405
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-11Changed an incorrect warning back to scidprintf - the relevant message is ↵Filippos Karapetis
for testing only svn-id: r42394
2009-07-11Some work on QFG1VGA (looks like a mix of SCI1 and SCI1.1)Filippos Karapetis
svn-id: r42393
2009-07-11Removed the version parameter from GfxResManagerFilippos Karapetis
svn-id: r42387
2009-07-11If we fail to auto-detect either the volume or the map version, set the one ↵Filippos Karapetis
to be equal to the other svn-id: r42386
2009-07-11SCI: don't let TimerSongIterator loop forever, and don't immediatelyWillem Jan Palenstijn
signal completion when starting it. This fixes a sync issue with the departing spaceship at the start of SQ4CD (after the intro). svn-id: r42385