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2016-02-22SCI: Add hack for Pepper's Adventure in Time CDAUDIO issueMartin Kiewitz
Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0.
2016-02-22MOHAWK: Only allow saving/loading from the main event loopBastien Bouclet
2016-02-22MOHAWK: Continue to poll the events when playing blocking soundsBastien Bouclet
2016-02-22MOHAWK: Silence a warningBastien Bouclet
2016-02-22MOHAWK: Add support for the ScummVM save metadata featuresBastien Bouclet
The metadata is saved in a separate file to keep compatibility with the original engine saves.
2016-02-22MOHAWK: Add Save, Load and Quit buttons to the Myst DialogBastien Bouclet
So that it is possible to play the game without knowing about the GMM
2016-02-22MOHAWK: Center the options dialogBastien Bouclet
2016-02-22MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialogBastien Bouclet
2016-02-21SHERLOCK: RT: Fix tearing in ending creditsPaul Gilbert
2016-02-22SCI: Make Pharkas CD opcodes return explicit values. Document.Lars Skovlund
2016-02-22SCI32: Document purpose of 993.vocLars Skovlund
2016-02-22TUCKER: Allow skipping and quitting from cutscene loopsOri Avtalion
2016-02-22TUCKER: Remove errant loop increment (confirmed by cyx)Ori Avtalion
2016-02-21SWORD25: Fix bug #6981: High CPU usage on one coreEugene Sandulenko
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do.
2016-02-21SCI32: Comment splitRectsWillem Jan Palenstijn
2016-02-21SCI32: Clean up Gfx::FrameoutsyncWithScripts()Martin Kiewitz
2016-02-21SCI: Add help for debuglevel commandWillem Jan Palenstijn
2016-02-21SCI32: Fix save patching for ScummVM dialogMartin Kiewitz
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6.
2016-02-21SCI32: Add comment about SQ6's option planeMartin Kiewitz
2016-02-21SCI32: Implement syncing planes+screen items from VM for restoreMartin Kiewitz
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6.
2016-02-21SCI: Use nullptr instead of 0 for null pointer checksColin Snover
2016-02-21SCI32: Use debugC instead of debugCN for debug outputMartin Kiewitz
2016-02-21SCI32: Add debug output to Add/Update/DeleteScreenItem+PlanesMartin Kiewitz
debugflag Graphics level 6 for Add+Delete level 7 for Update
2016-02-21SCI32: Add a bit more debug info to errors + screenitemsMartin Kiewitz
2016-02-21SCI: Add script patch for Laura Bow 1 easter eggMartin Kiewitz
Fixes view-loop for PC version
2016-02-21SCI: Fix redrawAll updating visiblePlanesWillem Jan Palenstijn
It was comparing ScreenItem*'s directly, instead of objects.
2016-02-21SCI: Skip NULL entries in FindByObjectWillem Jan Palenstijn
Lists can contain gaps if they're searched before Pack() is called.
2016-02-21SCI: Clear visible planes in GfxFrameout::clear() tooWillem Jan Palenstijn
This caused planes and visibleplanes to go out of sync when loading.
2016-02-20SCI: Fix showStyle check in palMorphFrameOut() - thanks snoverFilippos Karapetis
2016-02-20CGE2: Add events.cpp to POTFILEThierry Crozat
2016-02-20CGE: Add events.cpp to POTFILEThierry Crozat
2016-02-20AVALANCHE: Add missing POTFILESThierry Crozat
2016-02-20HUGO: Add missing POTFILESThierry Crozat
2016-02-20SHERLOCK: Add missing POTFILESThierry Crozat
2016-02-20TOON: Add missing POTFILESThierry Crozat
2016-02-20PARALLACTION: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20TOON: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20HUGO: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE2: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20AVALANCHE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20QUEEN: Added detection for Russian FloppyEugene Sandulenko
2016-02-20SCI: Fix missing whitespace causing create_project errorsColin Snover
2016-02-20SCI32: Change kAddLine to use kStubNull b/c signaturesMartin Kiewitz
2016-02-20SCI32: kIsOnMe apply scaling + use mulru() thx snoverMartin Kiewitz
2016-02-20SCI: Fix a regression in the fallback detector. Some cleanupFilippos Karapetis
Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables
2016-02-20SCI32: kIsOnMe searches _visiblePlanes, not just _planesMartin Kiewitz
Forgot to mention that in last commit
2016-02-20SCI32: Splitting up GfxFrameout::kernelIsOnMe() into 2 methodsMartin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
Plenty of fan games set volume to mute, because they thought 15 would be loudest. It's in fact "mute" in AGI. Those games were made primarily for PC AGI, which did not use the volume setting. We do, so such games would get muted audio. We try to detect such games. Hopefully fully fixes bug #7035. Too many games to try them all out.
2016-02-20SCI: Document and disable the unverified code used in GK1Filippos Karapetis