Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-23 | WAGE: Added safeguard checks for operands | Eugene Sandulenko | |
2016-02-23 | WAGE: Added detection for "3rd Floor" and "Bug Hunt" | Eugene Sandulenko | |
2016-02-22 | SCI32: Do not clear screen when restoring for SCI32 | Martin Kiewitz | |
Fixes graphical issues, when restoring saved games. SCI32 did not clear the screen and also did not even redraw the screen on restore. It only redraws elements that have changed. Behavior verified using TSR in DOSBox (see comments). Also added comment about clearing the screen for SCI16. | |||
2016-02-22 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-02-22 | WAGE: Fix buffer overrun | Eugene Sandulenko | |
2016-02-22 | SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue | Martin Kiewitz | |
Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0. | |||
2016-02-22 | MOHAWK: Only allow saving/loading from the main event loop | Bastien Bouclet | |
2016-02-22 | MOHAWK: Continue to poll the events when playing blocking sounds | Bastien Bouclet | |
2016-02-22 | MOHAWK: Silence a warning | Bastien Bouclet | |
2016-02-22 | MOHAWK: Add support for the ScummVM save metadata features | Bastien Bouclet | |
The metadata is saved in a separate file to keep compatibility with the original engine saves. | |||
2016-02-22 | MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog | Bastien Bouclet | |
So that it is possible to play the game without knowing about the GMM | |||
2016-02-22 | MOHAWK: Center the options dialog | Bastien Bouclet | |
2016-02-22 | MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialog | Bastien Bouclet | |
2016-02-21 | SHERLOCK: RT: Fix tearing in ending credits | Paul Gilbert | |
2016-02-22 | SCI: Make Pharkas CD opcodes return explicit values. Document. | Lars Skovlund | |
2016-02-22 | SCI32: Document purpose of 993.voc | Lars Skovlund | |
2016-02-22 | TUCKER: Allow skipping and quitting from cutscene loops | Ori Avtalion | |
2016-02-22 | TUCKER: Remove errant loop increment (confirmed by cyx) | Ori Avtalion | |
2016-02-21 | SWORD25: Fix bug #6981: High CPU usage on one core | Eugene Sandulenko | |
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. | |||
2016-02-21 | SCI32: Comment splitRects | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Clean up Gfx::FrameoutsyncWithScripts() | Martin Kiewitz | |
2016-02-21 | SCI: Add help for debuglevel command | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Fix save patching for ScummVM dialog | Martin Kiewitz | |
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6. | |||
2016-02-21 | SCI32: Add comment about SQ6's option plane | Martin Kiewitz | |
2016-02-21 | SCI32: Implement syncing planes+screen items from VM for restore | Martin Kiewitz | |
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6. | |||
2016-02-21 | SCI: Use nullptr instead of 0 for null pointer checks | Colin Snover | |
2016-02-21 | SCI32: Use debugC instead of debugCN for debug output | Martin Kiewitz | |
2016-02-21 | SCI32: Add debug output to Add/Update/DeleteScreenItem+Planes | Martin Kiewitz | |
debugflag Graphics level 6 for Add+Delete level 7 for Update | |||
2016-02-21 | SCI32: Add a bit more debug info to errors + screenitems | Martin Kiewitz | |
2016-02-21 | SCI: Add script patch for Laura Bow 1 easter egg | Martin Kiewitz | |
Fixes view-loop for PC version | |||
2016-02-21 | SCI: Fix redrawAll updating visiblePlanes | Willem Jan Palenstijn | |
It was comparing ScreenItem*'s directly, instead of objects. | |||
2016-02-21 | SCI: Skip NULL entries in FindByObject | Willem Jan Palenstijn | |
Lists can contain gaps if they're searched before Pack() is called. | |||
2016-02-21 | SCI: Clear visible planes in GfxFrameout::clear() too | Willem Jan Palenstijn | |
This caused planes and visibleplanes to go out of sync when loading. | |||
2016-02-20 | SCI: Fix showStyle check in palMorphFrameOut() - thanks snover | Filippos Karapetis | |
2016-02-20 | CGE2: Add events.cpp to POTFILE | Thierry Crozat | |
2016-02-20 | CGE: Add events.cpp to POTFILE | Thierry Crozat | |
2016-02-20 | AVALANCHE: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | HUGO: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | SHERLOCK: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | TOON: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | PARALLACTION: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | TOON: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | HUGO: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | CGE2: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | CGE: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | AVALANCHE: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | QUEEN: Added detection for Russian Floppy | Eugene Sandulenko | |
2016-02-20 | SCI: Fix missing whitespace causing create_project errors | Colin Snover | |
2016-02-20 | SCI32: Change kAddLine to use kStubNull b/c signatures | Martin Kiewitz | |
2016-02-20 | SCI32: kIsOnMe apply scaling + use mulru() thx snover | Martin Kiewitz | |