aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2015-11-22MADS: Fix compilation.Johannes Schickel
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
MADS: Return of the Phantom WIP
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-11-22SHERLOCK: Remove deprecated decompression filePaul Gilbert
2015-11-19SWORD25: Added Ultimate version detectionEugene Sandulenko
2015-11-19SWORD25: Fix Hungarian version supportEugene Sandulenko
2015-11-18SWORD25: Fix tint colorEugene Sandulenko
2015-11-18MADS: Remove obsolete comment and add debug trace in animation codeStrangerke
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-18MADS: Fix posAdjust in Animation::update for v2 gamesStrangerke
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-18SWORD25: Implement missing SWF opcodeEugene Sandulenko
2015-11-17SWORD25: Translate commentsEugene Sandulenko
2015-11-17SWORD25: Fix text renderingEugene Sandulenko
2015-11-16LURE: Fix compiler warningPaul Gilbert
2015-11-16MADS: Add buttons to the main menu to show the secret bonus animationsPaul Gilbert
The buttons will only appear if section0.hag is present, along with evolve.res and/or sets.res. The Evolve animation works, but the Sets animation still needs some work, since something funky is happening with palette usage
2015-11-16MADS: Fix incorrect method mappings in sound group 4Paul Gilbert
2015-11-16MADS: Change Rex from testing to stablePaul Gilbert
2015-11-16LURE: Fix spelling of Observar in Spanish versionPaul Gilbert
2015-11-16LURE: Simplify StringList classPaul Gilbert
2015-11-16SHERLOCK: Change Sherlock from testing to stablePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-11-16SHERLOCK: RT: Fix Coverity warning in original savegame dialogPaul Gilbert
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
Surface::convertTo() creates a new surface, so we have to free it once we're done with it.
2015-11-16MADS: Fix headerStrangerke
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-16MADS: Some work on CameraStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
German 1.0
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx