aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2012-01-12Merge pull request #146 from eriktorbjorn/masterFilippos Karapetis
DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots.
2012-01-12DREAMWEB: Rewrite a comment, since the old one could be misreadTorbjörn Andersson
I read it as "this is how the original code expects save slots to be initialized", but I guess it could be read as "the original engine had 21 save slots". Which it didn't.
2012-01-11DREAMWEB: Change selectSaveLoadPage()'s command type to be uniqueTorbjörn Andersson
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function.
2012-01-10TSAGE: R2R - Fix some warnings, implement sub51AF8Strangerke
Thanks LordHoto for pointing those
2012-01-10TSAGE: R2R - Partial implementation of scene 1200Strangerke
2012-01-10TSAGE: R2R - Add some global variables, fix some default valuesStrangerke
2012-01-09SWORD2: Force fake transparency for PSX spritesFabio Battaglia
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder
2012-01-08KYRA: fix regression in non-playable HOF demoathrxx
(missing animated items)
2012-01-08TSAGE: R2R - Implement scene 1530Strangerke
2012-01-08KYRA: Cleanup v2 item animation a little bit.Johannes Schickel
2012-01-08TSAGE: R2R - Implement scene 1525Strangerke
2012-01-08TSAGE: R2R - Implement scene 1500Strangerke
2012-01-08SCUMM: Recognize platform on win version of dutch puttrace demoBen Castricum
2012-01-08SCUMM: Work around script bug in The DigTorbjörn Andersson
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour.
2012-01-08SCUMM: Recognize Mac version of dutch putttime demoBen Castricum
2012-01-08DREAMWEB: Extend the number of saveslots from 7 to 21 in the originalTorbjörn Andersson
save/load dialogs.
2012-01-08TSAGE: Update commentFilippos Karapetis
2012-01-08TSAGE: Fix assert triggering when there's nothing to update on screenFilippos Karapetis
2012-01-08TSAGE: Fix incorrect popup menu positions (regression)Filippos Karapetis
2012-01-08SCUMM: Recognize Windows as platform for pajama2 demoBen Castricum
2012-01-08SCUMM: Add support for 2 freddi3 Mac/Dutch demosBen Castricum
2012-01-08SCUMM: Correctly recognize platform on freddi2 dutch demoBen Castricum
2012-01-08TSAGE: Fix R2R crashes saying 'unknown message'Paul Gilbert
2012-01-07KYRA: Fix LoL/EoB savegame typing issue with keymapperTarek Soliman
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto
2012-01-08SWORD2: Fix problem with the height of PSX spritesFabio Battaglia
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites.
2012-01-07Merge pull request #164 from Mataniko/masterEugene Sandulenko
SCUMM: Added three Hebrew HE games
2012-01-07TSAGE: R2R - Fix sub1B00, rename it to scalePaletteStrangerke
Thanks wjp for the namings
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-07AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"Filippos Karapetis
2012-01-07TSAGE: Implemented R2R Scene 325 - Bridge ConsolePaul Gilbert
2012-01-06AGI: Fix stuck next button when switching back to predictive modeWillem Jan Palenstijn
2012-01-06AGI: Clean up predictive matchingWillem Jan Palenstijn
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections.
2012-01-06KYRA: (EOB) - add basic distinction between music and sound effectsathrxx
(The original code of the DOS version does not distinguish here, but we do it anyway so as to make more sense of the GMM volume settings)
2012-01-06KYRA: (EOB) - cleanup eob/lol version of delayUntil()athrxx
2012-01-06AGI: Fix ignoring some exact matches in predictive inputWillem Jan Palenstijn
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080.
2012-01-06AGI: Fix predictive input binary searchWillem Jan Palenstijn
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.)
2012-01-06TSAGE: R2R - Implement scene 1020Strangerke
2012-01-05TSAGE: R2R - Implement scene 1010Strangerke
2012-01-05TSAGE: R2R - Implement scene 3900Strangerke
2012-01-04TSAGE: Explain function of sub_F8E5_calculatePointWillem Jan Palenstijn
2012-01-04TSAGE: R2R - Implement scene 3800.Strangerke
sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure
2012-01-04TSAGE: Implemented the changes needed for R2R SceneActor::dispatchPaul Gilbert
2012-01-04TSAGE: Added needed speaker method call for R2R in StripManager::signalPaul Gilbert
2012-01-03KYRA: (EOB) - improved eob target detection in transfer party dialogathrxx
(parse domains instead of save files)
2012-01-03KYRA: (EOB) - improve keyboard control for spell book cursor with non QWERTZ ↵athrxx
keyboards
2012-01-03TSAGE: Add _field8A to SceneObject, use it in R2R scene 3600Strangerke
2012-01-03TSAGE: R2R - Add missing custom VisualSpeaker in scene 3600Strangerke
2012-01-03TSAGE: R2R - Preliminar implementation of scene 3600Strangerke
2012-01-02Merge pull request #160 from BenCastricum/masterEugene Sandulenko
SCUMM: Add detection for Dutch HE demos