Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-22 | FULLPIPE: Fix always false condition check in MctlGraph::generateList | Retro-Junk | |
2016-08-22 | DIRECTOR: Lingo: Fix factory method execution | Eugene Sandulenko | |
2016-08-22 | DIRECTOR: Lingo: Fix no-args built-ins code generation | Eugene Sandulenko | |
2016-08-22 | DIRECTOR: Improvements to 1bpp image rendering | Eugene Sandulenko | |
2016-08-22 | SCI32: Document the games that use Robot videos | Filippos Karapetis | |
2016-08-22 | SCI32: Add a workaround for kDoSoundPlay for GK1 Mac | Filippos Karapetis | |
2016-08-22 | SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32 | Filippos Karapetis | |
This was left in the SCI16 code in commit 80d9182554 | |||
2016-08-22 | SCI: Return the correct platform in kPlatform for Mac versions | Filippos Karapetis | |
2016-08-22 | SCI32: Add stubs for the kPlayVMDSetPreload and kPaletteSetGamma calls | Filippos Karapetis | |
These were introduced in SCI3, and are used by RAMA. We don't preload videos, so we don't really need kPlayVMDSetPreload, but kPaletteSetGamma may need an implementation. With these two stubs, the main menu of RAMA is working again | |||
2016-08-22 | SCI32: Reorder the SCI32 palette kernel call assignments | Filippos Karapetis | |
2016-08-22 | SCI32: Fix fallback detector for SCI32 games again | Filippos Karapetis | |
A regression from c4250c05d0 | |||
2016-08-22 | WINTERMUTE: Fix compilation with MSVC | Filippos Karapetis | |
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017 | |||
2016-08-22 | DIRECTOR: Lingo: Improved debug output | Eugene Sandulenko | |
2016-08-22 | DIRECTOR: Improvements to the BITD rendering | Eugene Sandulenko | |
2016-08-21 | TITANIC: Implemented CGondolierSlider class | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented fan game classes | Paul Gilbert | |
2016-08-21 | DIRECTOR: RLE variant of 1bpp decoder. Better, but still not there | Eugene Sandulenko | |
2016-08-21 | TITANIC: Implemented CFanControl class | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-21 | ADL: Add "current picture" variable to state | Walter van Niftrik | |
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not. | |||
2016-08-21 | ADL: Add support for 13-sector reading | Walter van Niftrik | |
2016-08-21 | DIRECTOR: Naive implementation for 1bpp image decoder. Not yet working | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Stub for 1bpp bitmap decoder | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Added image dumping at debug | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Lingo: Fix crash at the quit | Eugene Sandulenko | |
2016-08-20 | TITANIC: Fix opening empty resources from the DAT file | Paul Gilbert | |
2016-08-20 | WAGE: Fix warnings | Eugene Sandulenko | |
2016-08-20 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-20 | FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan | Eugene Sandulenko | |
2016-08-20 | TITANIC: Fix compiler warnings | Paul Gilbert | |
2016-08-20 | DIRECTOR: Lingo: Defined 'mod' operator and specified operator precedence | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay! | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stubs for all D2 sprite properties | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stubs for all D2 properties | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Stub for 'menu' command. This completes all D2 commands | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stub for 'instance' keyword | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Implemented 'exit repeat' keyword | Eugene Sandulenko | |
2016-08-19 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-19 | TITANIC: Implemented CEditControl class | Paul Gilbert | |
2016-08-19 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-19 | TITANIC: Fix infinite recursion | Eugene Sandulenko | |
2016-08-19 | FULLPIPE: Let the bitmaps flip twice | Eugene Sandulenko | |
2016-08-19 | FULLPIPE: Fix flipVertical too | Eugene Sandulenko | |
2016-08-19 | SCI32: Fix limited data range comparison warning | Colin Snover | |
On at least DC platform, the ShowStyleType enum is fit to a 4-bit data size, so the 16-bit input value needs to be checked for validity *before* it is cast to a 4-bit ShowStyleType. | |||
2016-08-19 | SCI32: Remove unused ResourceManager from GfxFrameout | Colin Snover | |
2016-08-19 | SCI32: Bug fixes to PQ:SWAT script bugs and kList calls | Colin Snover | |
2016-08-19 | SCI: Avoid attempts to use exe/txt/dll files as patches | Colin Snover | |
Fixes some false warnings when games try to read in non-patch files with names that start with A/B/S/T. | |||
2016-08-19 | SCI32: Enable multi-disc audio resources | Colin Snover | |
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps and audio volumes on each CD. In order to make this work within ScummVM, where CDs are never swapped, each RESOURCE.AUD for these games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed to RESSFX.00x. | |||
2016-08-19 | SCI32: Partially implement kCD | Colin Snover | |