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AgeCommit message (Expand)Author
2011-04-02TSAGE: Implemented Scene 5000 - Caverns - EntrancePaul Gilbert
2011-03-31TSAGE: Implemented Scene 4301 - Village - Slaver Ship KeypadPaul Gilbert
2011-03-31TSAGE: Implemented Scene 4300 - Slaver ShipPaul Gilbert
2011-03-28TSAGE: Implemented Scene #4250 - Village - Near Slaver ShipPaul Gilbert
2011-03-27TSAGE: Implemented Scene #4150 - Village - BedroomPaul Gilbert
2011-03-26TSAGE: Completed scene #4100 - Village - Chief's HutPaul Gilbert
2011-03-26TSAGE: Implemented objects in Scene #4100Paul Gilbert
2011-03-24TSAGE: In progress implementation of Scene #4100Paul Gilbert
2011-03-24TSAGE: Initial implementation of Scene #4050Paul Gilbert
2011-03-23TSAGE: Implemented Scene #4045 - Temple AntechamberPaul Gilbert
2011-03-23TSAGE: Implemented Scene #4025 - Village - Puzzle BoardPaul Gilbert
2011-03-23TSAGE: Initial implementation of Scene #4025Paul Gilbert
2011-03-22TSAGE: Implemented Scene #4010 - Village - By LanderPaul Gilbert
2011-03-22TSAGE: Implemented Scene #4000 - VillagePaul Gilbert
2011-03-21TSAGE: Bugfixes for animations in Scene #4000Paul Gilbert
2011-03-21TSAGE: In progress work on Scene #4000Paul Gilbert
2011-03-20TSAGE: Added new speaker classesPaul Gilbert
2011-03-20TSAGE: Initial implementation of Scene #3700 - Remote ViewerPaul Gilbert
2011-03-19TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19TSAGE: Corrected bugs in Scene #1400 - Ringworld WallPaul Gilbert
2011-03-19TSAGE: Implemented Scene 2400 - Descending in LanderPaul Gilbert
2011-03-19TSAGE: Completed Scene #2320 - Starcraft - Lander BarPaul Gilbert
2011-03-19TSAGE: Added support to priority_regions to display a single specific priorit...Paul Gilbert
2011-03-19TSAGE: Bugfix to the sequence manager to treat parameters as signed integersPaul Gilbert
2011-03-19TSAGE: Replaced some values with proper constantsPaul Gilbert
2011-03-19TSAGE: Correctly handle priority regions when drawing in a wide scenePaul Gilbert
2011-03-19TSAGE: Added command to show the priority regions of a scenePaul Gilbert
2011-03-19TSAGE: Implement original engine scene scrolling optimisationsPaul Gilbert
2011-03-18TSAGE: Corrected background scrolling on wide-screen scenesPaul Gilbert
2011-03-17TSAGE: Bugfixes for player movement in wide-screen scenesPaul Gilbert
2011-03-17TSAGE: Changed walk_regions debugger command to work in scrolling screensPaul Gilbert
2011-03-12TSAGE: Bugfix to refresh the screen when leaving a close-up conversationPaul Gilbert
2011-03-12TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is clonedPaul Gilbert
2011-03-12TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger BayPaul Gilbert
2011-03-12Implemented Scene #2310 - Spacecraft - Copy Protection screenPaul Gilbert
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-03-12TSAGE: Implemented Scene 2300 - Starcraft - Hanger BayPaul Gilbert
2011-03-09TSAGE: Completed Scene 2280 - Spaceship - Store-roomPaul Gilbert
2011-03-09TSAGE: Fixed memory leak when changing SceneObjectWrapper objectsPaul Gilbert
2011-03-09TSAGE: Implemented Scene 2230 - Quinn's RoomPaul Gilbert
2011-03-08TSAGE: Implemented Scene 2222 - Stasis Field MapPaul Gilbert
2011-03-08TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming cla...Paul Gilbert
2011-03-08TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDocPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-08TSAGE: In progress implementation of Scene 2200Paul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-03-07TSAGE: Implemented Scene 2150 - SpaceShip Level 2Paul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfixes for Scene 2100 - EncyclopediaPaul Gilbert