Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-13 | SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1 | Filippos Karapetis | |
2012-01-12 | Merge pull request #146 from eriktorbjorn/master | Filippos Karapetis | |
DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots. | |||
2012-01-12 | DREAMWEB: Rewrite a comment, since the old one could be misread | Torbjörn Andersson | |
I read it as "this is how the original code expects save slots to be initialized", but I guess it could be read as "the original engine had 21 save slots". Which it didn't. | |||
2012-01-11 | DREAMWEB: Change selectSaveLoadPage()'s command type to be unique | Torbjörn Andersson | |
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function. | |||
2012-01-10 | TSAGE: R2R - Fix some warnings, implement sub51AF8 | Strangerke | |
Thanks LordHoto for pointing those | |||
2012-01-10 | TSAGE: R2R - Partial implementation of scene 1200 | Strangerke | |
2012-01-10 | TSAGE: R2R - Add some global variables, fix some default values | Strangerke | |
2012-01-09 | SWORD2: Force fake transparency for PSX sprites | Fabio Battaglia | |
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder | |||
2012-01-08 | KYRA: fix regression in non-playable HOF demo | athrxx | |
(missing animated items) | |||
2012-01-08 | TSAGE: R2R - Implement scene 1530 | Strangerke | |
2012-01-08 | KYRA: Cleanup v2 item animation a little bit. | Johannes Schickel | |
2012-01-08 | TSAGE: R2R - Implement scene 1525 | Strangerke | |
2012-01-08 | TSAGE: R2R - Implement scene 1500 | Strangerke | |
2012-01-08 | SCUMM: Recognize platform on win version of dutch puttrace demo | Ben Castricum | |
2012-01-08 | SCUMM: Work around script bug in The Dig | Torbjörn Andersson | |
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour. | |||
2012-01-08 | SCUMM: Recognize Mac version of dutch putttime demo | Ben Castricum | |
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2012-01-08 | TSAGE: Update comment | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix assert triggering when there's nothing to update on screen | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix incorrect popup menu positions (regression) | Filippos Karapetis | |
2012-01-08 | SCUMM: Recognize Windows as platform for pajama2 demo | Ben Castricum | |
2012-01-08 | SCUMM: Add support for 2 freddi3 Mac/Dutch demos | Ben Castricum | |
2012-01-08 | SCUMM: Correctly recognize platform on freddi2 dutch demo | Ben Castricum | |
2012-01-08 | TSAGE: Fix R2R crashes saying 'unknown message' | Paul Gilbert | |
2012-01-07 | KYRA: Fix LoL/EoB savegame typing issue with keymapper | Tarek Soliman | |
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto | |||
2012-01-08 | SWORD2: Fix problem with the height of PSX sprites | Fabio Battaglia | |
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites. | |||
2012-01-07 | Merge pull request #164 from Mataniko/master | Eugene Sandulenko | |
SCUMM: Added three Hebrew HE games | |||
2012-01-07 | TSAGE: R2R - Fix sub1B00, rename it to scalePalette | Strangerke | |
Thanks wjp for the namings | |||
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-07 | TSAGE: R2R - Implement scene 1100 | Strangerke | |
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-07 | TSAGE: Implemented R2R Scene 325 - Bridge Console | Paul Gilbert | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. | |||
2012-01-06 | KYRA: (EOB) - add basic distinction between music and sound effects | athrxx | |
(The original code of the DOS version does not distinguish here, but we do it anyway so as to make more sense of the GMM volume settings) | |||
2012-01-06 | KYRA: (EOB) - cleanup eob/lol version of delayUntil() | athrxx | |
2012-01-06 | AGI: Fix ignoring some exact matches in predictive input | Willem Jan Palenstijn | |
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080. | |||
2012-01-06 | AGI: Fix predictive input binary search | Willem Jan Palenstijn | |
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.) | |||
2012-01-06 | TSAGE: R2R - Implement scene 1020 | Strangerke | |
2012-01-05 | TSAGE: R2R - Implement scene 1010 | Strangerke | |
2012-01-05 | TSAGE: R2R - Implement scene 3900 | Strangerke | |
2012-01-04 | TSAGE: Explain function of sub_F8E5_calculatePoint | Willem Jan Palenstijn | |
2012-01-04 | TSAGE: R2R - Implement scene 3800. | Strangerke | |
sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure | |||
2012-01-04 | TSAGE: Implemented the changes needed for R2R SceneActor::dispatch | Paul Gilbert | |
2012-01-04 | TSAGE: Added needed speaker method call for R2R in StripManager::signal | Paul Gilbert | |
2012-01-03 | KYRA: (EOB) - improved eob target detection in transfer party dialog | athrxx | |
(parse domains instead of save files) | |||
2012-01-03 | KYRA: (EOB) - improve keyboard control for spell book cursor with non QWERTZ ↵ | athrxx | |
keyboards | |||
2012-01-03 | TSAGE: Add _field8A to SceneObject, use it in R2R scene 3600 | Strangerke | |
2012-01-03 | TSAGE: R2R - Add missing custom VisualSpeaker in scene 3600 | Strangerke | |
2012-01-03 | TSAGE: R2R - Preliminar implementation of scene 3600 | Strangerke | |