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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-12-08
GLK: Added window class destructors
Paul Gilbert
2018-12-08
GLK: Added remaining stream write methods
Paul Gilbert
2018-12-08
GLK: Added WindowStream put methods
Paul Gilbert
2018-12-08
GLK: Renaming of window classes fields
Paul Gilbert
2018-12-08
GLK: Start of window character output
Paul Gilbert
2018-12-08
GLK: SCOTT: Add detection for other games
Paul Gilbert
2018-12-08
GLK: Remove duplicated Windows fields that are now in Conf
Paul Gilbert
2018-12-08
GLK: Further config loading
Paul Gilbert
2018-12-08
GLK: Setting up of configuration loading
Paul Gilbert
2018-12-08
GLK: Adding stream open/closing
Paul Gilbert
2018-12-08
GLK: Starting to flesh out stream classes
Paul Gilbert
2018-12-08
GLK: Skeleton implementation of window text stream
Paul Gilbert
2018-12-08
GLK: Fixes for window initialization
Paul Gilbert
2018-12-08
GLK: Added glk_set_window
Paul Gilbert
2018-12-08
GLK: Remaining window rearrange code
Paul Gilbert
2018-12-08
GLK: Window setup for text buffer windows
Paul Gilbert
2018-12-08
GLK: Added setup of text grid windows
Paul Gilbert
2018-12-08
GLK: Add window creation
Paul Gilbert
2018-12-08
GLK: Detect presence of game file in detectGames
Paul Gilbert
2018-12-08
GLK: Add detection logic needed for engine startup
Paul Gilbert
2018-12-08
ENGINES: Add optional extra configuration entries when creating new targets
Paul Gilbert
2018-12-08
GLK: SCOTT: Adding game detection code
Paul Gilbert
2018-12-08
GLK: SCOTT: Minor stream and event loop fixes
Paul Gilbert
2018-12-08
GLK: SCOTT: Initial conversion of ScottFree
Paul Gilbert
2018-12-08
GLK: Interpreters now derive from GargoyleEngine via Glk
Paul Gilbert
2018-12-08
GLK: More outer engine structure, and cleanup
Paul Gilbert
2018-12-08
GLK: Added stubs for Glk methods
Paul Gilbert
2018-12-08
GLK: Added Glk enums and structures
Paul Gilbert
2018-12-08
GLK: Refactor Glk to derice from Interpreter
Paul Gilbert
2018-12-08
GLK: Add stub classes for sub-engine components
Paul Gilbert
2018-12-08
GLK: Initial skeleton engine
Paul Gilbert
2018-12-05
BLADERUNNER: Add in-game saving screen
Peter Kohaut
2018-12-05
SCI32: Update QFG4 script patch description (#1433)
sluicebox
2018-12-05
SCI: Use Common::strlcpy instead of custom strlcpy-equivalent
Colin Snover
2018-12-05
SCI: Fix incorrect ifdef name in Video32
Colin Snover
2018-12-05
SCI: Silence more incorrect audio patch type warnings
Colin Snover
2018-12-05
SCI: Stop sleeping if the game is trying to quit
Colin Snover
2018-12-04
ILLUSIONS: DUCKMAN: Add support for the demo version (#1413)
Cameron Cawley
2018-12-03
SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)
sluicebox
2018-12-03
SCI: fix full view remap effect (#1432)
Kawa
2018-12-03
SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)
sluicebox
2018-12-02
SCI: Add some TODOs for better handling of wrong / missing resources
Filippos Karapetis
2018-12-02
SCI: Mark several pathfinding related patches as workarounds
Filippos Karapetis
2018-12-02
SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)
sluicebox
2018-12-02
SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)
sluicebox
2018-12-02
SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)
sluicebox
2018-12-02
SCI: Add support for The Dating Pool (#1403)
Kawa
2018-12-01
SCI32: Fix QFG4 fortune teller crash (#1421)
Vhati
2018-11-28
SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382)
Vhati
2018-11-28
SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425)
sluicebox
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