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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-07-12
Enabled clearing the screen when the room changes since some rooms do not dra...
Denis Kasak
2009-07-12
Fixed bug in the GPL math evaluator (GPL function results were not pushed ont...
Denis Kasak
2009-07-08
Made Script::run() seek in SEEK_CUR mode when jumping instead of the default ...
Denis Kasak
2009-07-08
Stopped doing a screen update immediately after changing the palette. This ca...
Denis Kasak
2009-07-08
Made the engine clear some more caches when it changes rooms (room, sprites a...
Denis Kasak
2009-07-08
* Implemented GPL jumps
Denis Kasak
2009-07-07
Fixed two mismatched (de)allocations in BArchive and BAFile.
Denis Kasak
2009-07-07
* Made Game::_variables private and, instead, added Game::{get,set}Variable()...
Denis Kasak
2009-07-07
Implementend F_Not GPL function.
Denis Kasak
2009-07-07
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se...
Denis Kasak
2009-07-07
* Added some more animation debug info
Denis Kasak
2009-07-07
* Changed Game::_variables to public since the GPL interpreter needs to use i...
Denis Kasak
2009-07-07
Made GPL interpreter exit on both gplend and exit instructions.
Denis Kasak
2009-07-07
Removed testing hack from Game::init() that displayed the dragon in the upper...
Denis Kasak
2009-07-07
Added enum constant for the dragon object (kDragonObject) and made Script::st...
Denis Kasak
2009-07-07
Made AnimationManager::getAnimation() return NULL when an animation is not fo...
Denis Kasak
2009-07-07
Added const keyword to "transparent" local variable in Sprite::draw() and rem...
Denis Kasak
2009-07-07
Shortened AnimationManager::{play,stop}(). Removed some excessive newlines.
Denis Kasak
2009-07-07
Stopped running the room init scripts twice.
Denis Kasak
2009-07-07
mplemented changing rooms properly (overlays and objects' animations are dele...
Denis Kasak
2009-07-07
* Added AnimationManager::deleteOverlays().
Denis Kasak
2009-07-06
* Fixed extracting visibility and location of object from its status byte
Denis Kasak
2009-07-06
Removed two variables that were committed by mistake.
Denis Kasak
2009-07-06
Cache the transparent colour instead of calling a function for every pixel.
Denis Kasak
2009-07-06
Implemented Script::funcRandom (GPL function).
Denis Kasak
2009-07-06
Made _rnd member of DraciEngine public.
Denis Kasak
2009-07-06
Set up GPL functions properly (the math evaluator now calls the handler if it...
Denis Kasak
2009-07-06
Fixed bug where the GPL interpreter left parameters from previous commands on...
Denis Kasak
2009-07-06
Implemented Script::play() GPL opcode.
Denis Kasak
2009-07-06
Implemented GPL operators.
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-05
* API change for Animation and AnimObj; AnimObj is now a proper class and eac...
Denis Kasak
2009-07-04
Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing...
Denis Kasak
2009-07-04
Implemented handler for the Load instruction. Removed Script::dummy().
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
* Removed tracking of Z coordinates in Drawable since it's not used
Denis Kasak
2009-07-04
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...
Denis Kasak
2009-07-04
Added _animationsArchive member to DraciEngine.
Denis Kasak
2009-07-04
Restructured Script so I can start adding callbacks to GPL commands (added Dr...
Denis Kasak
2009-07-03
Added support for playing and stopping animations.
Denis Kasak
2009-07-03
Added Sprite::getRect() and Text::getRect().
Denis Kasak
2009-07-03
Added deconstructor for Animation. Made Animation objects delete their frames...
Denis Kasak
2009-07-03
Made Game::changeRoom() clear the overlaysArchive cache when it's done loadin...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-03
Added support for loading room overlays to Game::changeRoom().
Denis Kasak
2009-07-03
Made the animation engine compile.
Denis Kasak
2009-07-03
Implemented beginning of the animation engine.
Denis Kasak
2009-07-03
Added support for mirrored sprites.
Denis Kasak
2009-07-03
Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ...
Denis Kasak
2009-07-03
Added two more debug levels (logic and animation).
Denis Kasak
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