Age | Commit message (Collapse) | Author |
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* for floor/ceil output in transform_tools.cpp
* for projX/Y in transparent_surface.cpp
* in transpaprent_surface.cpp
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transform_struct.h
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engines/wintermute/base/gfx/osystem/base_render_osystem.h
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Introduced in 37b1ff3, broke fade-in/fade-outs
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engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
This fixes the "TV static" bug in J.U.L.I.A.
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This fixes the issues in J.U.L.I.A.
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Still weird with rotated + mirrored + scaled sprites. Offset.
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Add actual rotation code, make ticket-system transformStruct-aware
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Refactor scale(), factor out actual mapping algorithm, add bilinear
scaling
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WINTERMUTE: Remove fixedPath snippet
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The first is due to a variable set but never used i.e. destSurface, but
I think this call is still needed to lock the area being copied, hence
have removed the variable, but not the call.
The second was a real bug in the type of the print format string used
for savegame naming. slot is a number, not a string and can vary from 0
to 999, hence the 3 digit fixed size with zero padded prefix.
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