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2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-18TSAGE: Bugfix for Blue Force death screen image moving when screen is clickedPaul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 360 - Future Wave InteriorPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-18TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actionsPaul Gilbert
2011-09-18TSAGE: Fixed ordering of scenes in Blue Force group 3Paul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 370 - Future Wave bedroomPaul Gilbert
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17SCUMM FM-TOWNS: fix DS buildathrxx
2011-09-17SCUMM FM-TOWNS: fix another regressionathrxx
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc)
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace)
2011-09-17SCUMM FM-TOWNS: fix invalid mem accessesathrxx
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads)
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Remove duplicated forward declarationStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 380 - Outside City Hall & JailPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert
2011-09-17CGE: some more cleanupStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-16TSAGE: Completed Blue Force scene 350 - Marina, Outside BoatPaul Gilbert
2011-09-16TSAGE: Add missing synchronisation code to scene 840, and renamed a fieldPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-16CGE: Remove two useles externs, un-static-fy two Vga functionsStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-15CGE: Remove general.cppStrangerke
2011-09-15GOB: Fix a typoMatthew Hoops
2011-09-15GOB: Don't explicitly open CD1.ITK for Urban RunnerSven Hesse
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent.
2011-09-15TSAGE: Implemented Blue Force scene 830 - Outside Boat RentalsPaul Gilbert
2011-09-15TSAGE: Implemented Scene 342 - Marina (Alternate)Paul Gilbert
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-15TSAGE: Silence GCC warningsTorbjörn Andersson
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 340 - Marina, Domestic DisturbancePaul Gilbert
2011-09-14GOB: Tell Geisha that we have no AdLibSven Hesse
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
Changing a fish into a different fish type
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse