Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-03 | Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵ | Paul Gilbert | |
use clearer svn-id: r23824 | |||
2006-09-03 | Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵ | Paul Gilbert | |
use clearer svn-id: r23823 | |||
2006-09-03 | Added code fragment to mark a room as found when the player enters it | Paul Gilbert | |
svn-id: r23822 | |||
2006-09-02 | Fix string formating in Russian versions of HE72+ games | Travis Howell | |
svn-id: r23820 | |||
2006-09-02 | Add DISABLE_HE check, around HE72+ specific version of convertMessageString() | Travis Howell | |
svn-id: r23818 | |||
2006-09-01 | Only check old special codes through drawString() in HE71 and earlier games | Travis Howell | |
svn-id: r23817 | |||
2006-09-01 | More fixes for string usage Russian HE games. | Eugene Sandulenko | |
svn-id: r23816 | |||
2006-09-01 | Ooops, re-enable sound code | Travis Howell | |
svn-id: r23815 | |||
2006-09-01 | Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵ | Travis Howell | |
and since special codes aren't used. svn-id: r23814 | |||
2006-08-31 | Applied my own patch #1549054, after discussing it with LordHoto. This makes | Torbjörn Andersson | |
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811 | |||
2006-08-30 | Implemented the Tell action handling, and added support for current actions ↵ | Paul Gilbert | |
with dynamic support data svn-id: r23810 | |||
2006-08-30 | Added word wrapping to the status line (necessary when giving long sets of ↵ | Paul Gilbert | |
Tell instructions) svn-id: r23809 | |||
2006-08-29 | Init unitialised var. | Johannes Schickel | |
svn-id: r23805 | |||
2006-08-29 | Add/Update details of English versions of pajama3, putttime and spyfox2 | Travis Howell | |
svn-id: r23804 | |||
2006-08-28 | Removed the copy protection bypass for Future Wars. We should only bypass the | Torbjörn Andersson | |
copy protection if we know there were versions sold that either didn't have the protection, or failed to include the information needed to get past it. Besides, this particular bypassing doesn't work. The game appears to start just fine, but the transporter early in the game is rendered non-functional. svn-id: r23801 | |||
2006-08-28 | Makes sure FilesystemNode::name isn't used to open a file, use a regular ↵ | Oystein Eftevaag | |
filehandle name instead. svn-id: r23800 | |||
2006-08-28 | Removing an extra '!' in a warning message. | Johannes Schickel | |
svn-id: r23799 | |||
2006-08-28 | Add Dutch version of Freddi Fish and Luther's Maze Madness | Travis Howell | |
svn-id: r23791 | |||
2006-08-28 | Only clear the part of the screen usually controlled by the Screen class. The | Torbjörn Andersson | |
buffer might not be large enough to cover the menu areas, and they will probably be clear already. Only terminate the loop, not the entire function, when pressing Esc during a cutscene. Otherwise, there may be palette glitches. svn-id: r23790 | |||
2006-08-27 | Adds voice/chats to the intro, and adds debug strings to the function calls. | Oystein Eftevaag | |
svn-id: r23789 | |||
2006-08-27 | Committed recent disassembly efforts | Paul Gilbert | |
svn-id: r23788 | |||
2006-08-27 | In progress work on tell command handling | Paul Gilbert | |
svn-id: r23787 | |||
2006-08-27 | Added support for selecting a sequence of commands in response to the Tell ↵ | Paul Gilbert | |
action svn-id: r23786 | |||
2006-08-27 | Incremented version number | Paul Gilbert | |
svn-id: r23785 | |||
2006-08-27 | Made the Memory::dealloc take a void * to make it easier to free any memory ↵ | Paul Gilbert | |
block type svn-id: r23784 | |||
2006-08-27 | Added support for rooms in the ShowItems method, and adding alphabetic ↵ | Paul Gilbert | |
sorting of entries in action selection svn-id: r23783 | |||
2006-08-27 | Added missing initialiser for current talking character | Paul Gilbert | |
svn-id: r23782 | |||
2006-08-27 | Added data for room header flags and actions | Paul Gilbert | |
svn-id: r23781 | |||
2006-08-27 | Added comments | Paul Gilbert | |
svn-id: r23780 | |||
2006-08-27 | Forgot to close the DXA file. | Torbjörn Andersson | |
svn-id: r23775 | |||
2006-08-27 | Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more | Torbjörn Andersson | |
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774 | |||
2006-08-27 | Update error messages and always report an error if data file load fails | Travis Howell | |
svn-id: r23772 | |||
2006-08-27 | Remove the use of AutoComputeDirtyRects feature of backends, due to it ↵ | Travis Howell | |
causing minor glitches svn-id: r23770 | |||
2006-08-27 | Add details for Dutch versions of many HE games | Travis Howell | |
svn-id: r23768 | |||
2006-08-26 | Adds some framework for the Kyra2 intro, expands it a little bit and adds ↵ | Oystein Eftevaag | |
some static resources (strings, etc). Also adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry. svn-id: r23766 | |||
2006-08-26 | WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version). | Max Horn | |
svn-id: r23765 | |||
2006-08-26 | Stop doing a screen rewrite on each mouse movement event, just schedule a ↵ | Oystein Eftevaag | |
redraw for later instead svn-id: r23764 | |||
2006-08-26 | Catalog the PAK files by base name instead of full path name so we can ↵ | Oystein Eftevaag | |
properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file. svn-id: r23762 | |||
2006-08-26 | Added some more detecion file sizes (I have a simple script that collects ↵ | Max Horn | |
them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested) svn-id: r23758 | |||
2006-08-26 | Now that the cutscene handling in both BS1 and BS2 has been extended to play | Torbjörn Andersson | |
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757 | |||
2006-08-26 | Add the Dutch version of Freddi Fish 1 for Macintosh | Travis Howell | |
svn-id: r23756 | |||
2006-08-26 | Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen | Travis Howell | |
svn-id: r23754 | |||
2006-08-26 | Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA | Torbjörn Andersson | |
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753 | |||
2006-08-26 | Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch | Travis Howell | |
svn-id: r23751 | |||
2006-08-26 | Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch. | Travis Howell | |
svn-id: r23749 | |||
2006-08-25 | Added some actual file sizes to the MD5 table | Max Horn | |
svn-id: r23747 | |||
2006-08-25 | Add possibilitz to store file sizes in the MD5 table (for future use) | Max Horn | |
svn-id: r23746 | |||
2006-08-25 | Correct platform for alternative Italian version of Simon the Sorcerer 1 ↵ | Travis Howell | |
(DOS CD) svn-id: r23745 | |||
2006-08-23 | The DXA player now bases subtitle position on screen size, rather than frame | Torbjörn Andersson | |
size. This should help people who want to use the smaller, low-quality cutscenes instead of the high-quality ones. The MPEG player probably doesn't know this trick. Maybe later. svn-id: r23742 | |||
2006-08-23 | Run the game detector before creating the engine. This is based entirely on a | Torbjörn Andersson | |
recent change to the CINE engine (which in turn was based on some other engine, I forget which), and should fix bug #1544796. Of course, given how primitive the Broken Sword 2 detector is, it's easy to fool it. There isn't really any need for it to be smart, though. svn-id: r23741 |