aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23824
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23823
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
svn-id: r23822
2006-09-02Fix string formating in Russian versions of HE72+ gamesTravis Howell
svn-id: r23820
2006-09-02Add DISABLE_HE check, around HE72+ specific version of convertMessageString()Travis Howell
svn-id: r23818
2006-09-01Only check old special codes through drawString() in HE71 and earlier gamesTravis Howell
svn-id: r23817
2006-09-01More fixes for string usage Russian HE games.Eugene Sandulenko
svn-id: r23816
2006-09-01Ooops, re-enable sound codeTravis Howell
svn-id: r23815
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-31Applied my own patch #1549054, after discussing it with LordHoto. This makesTorbjörn Andersson
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
2006-08-30Implemented the Tell action handling, and added support for current actions ↵Paul Gilbert
with dynamic support data svn-id: r23810
2006-08-30Added word wrapping to the status line (necessary when giving long sets of ↵Paul Gilbert
Tell instructions) svn-id: r23809
2006-08-29Init unitialised var.Johannes Schickel
svn-id: r23805
2006-08-29Add/Update details of English versions of pajama3, putttime and spyfox2Travis Howell
svn-id: r23804
2006-08-28Removed the copy protection bypass for Future Wars. We should only bypass theTorbjörn Andersson
copy protection if we know there were versions sold that either didn't have the protection, or failed to include the information needed to get past it. Besides, this particular bypassing doesn't work. The game appears to start just fine, but the transporter early in the game is rendered non-functional. svn-id: r23801
2006-08-28Makes sure FilesystemNode::name isn't used to open a file, use a regular ↵Oystein Eftevaag
filehandle name instead. svn-id: r23800
2006-08-28Removing an extra '!' in a warning message.Johannes Schickel
svn-id: r23799
2006-08-28Add Dutch version of Freddi Fish and Luther's Maze MadnessTravis Howell
svn-id: r23791
2006-08-28Only clear the part of the screen usually controlled by the Screen class. TheTorbjörn Andersson
buffer might not be large enough to cover the menu areas, and they will probably be clear already. Only terminate the loop, not the entire function, when pressing Esc during a cutscene. Otherwise, there may be palette glitches. svn-id: r23790
2006-08-27Adds voice/chats to the intro, and adds debug strings to the function calls.Oystein Eftevaag
svn-id: r23789
2006-08-27Committed recent disassembly effortsPaul Gilbert
svn-id: r23788
2006-08-27In progress work on tell command handlingPaul Gilbert
svn-id: r23787
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-08-27Incremented version numberPaul Gilbert
svn-id: r23785
2006-08-27Made the Memory::dealloc take a void * to make it easier to free any memory ↵Paul Gilbert
block type svn-id: r23784
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic ↵Paul Gilbert
sorting of entries in action selection svn-id: r23783
2006-08-27Added missing initialiser for current talking characterPaul Gilbert
svn-id: r23782
2006-08-27Added data for room header flags and actionsPaul Gilbert
svn-id: r23781
2006-08-27Added commentsPaul Gilbert
svn-id: r23780
2006-08-27Forgot to close the DXA file.Torbjörn Andersson
svn-id: r23775
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
2006-08-27Update error messages and always report an error if data file load failsTravis Howell
svn-id: r23772
2006-08-27Remove the use of AutoComputeDirtyRects feature of backends, due to it ↵Travis Howell
causing minor glitches svn-id: r23770
2006-08-27Add details for Dutch versions of many HE gamesTravis Howell
svn-id: r23768
2006-08-26Adds some framework for the Kyra2 intro, expands it a little bit and adds ↵Oystein Eftevaag
some static resources (strings, etc). Also adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry. svn-id: r23766
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
svn-id: r23765
2006-08-26Stop doing a screen rewrite on each mouse movement event, just schedule a ↵Oystein Eftevaag
redraw for later instead svn-id: r23764
2006-08-26Catalog the PAK files by base name instead of full path name so we can ↵Oystein Eftevaag
properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file. svn-id: r23762
2006-08-26Added some more detecion file sizes (I have a simple script that collects ↵Max Horn
them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested) svn-id: r23758
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
svn-id: r23756
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
svn-id: r23754
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
svn-id: r23751
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
svn-id: r23749
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
svn-id: r23747
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
svn-id: r23746
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 ↵Travis Howell
(DOS CD) svn-id: r23745
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
size. This should help people who want to use the smaller, low-quality cutscenes instead of the high-quality ones. The MPEG player probably doesn't know this trick. Maybe later. svn-id: r23742
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
recent change to the CINE engine (which in turn was based on some other engine, I forget which), and should fix bug #1544796. Of course, given how primitive the Broken Sword 2 detector is, it's easy to fool it. There isn't really any need for it to be smart, though. svn-id: r23741