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2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-30SHERLOCK: adlib driver: pitch bend + proper resetMartin Kiewitz
2015-05-30Merge branch 'sherlock_logo'Paul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-30SHERLOCK: add adlib.cpp to module.mkMartin Kiewitz
2015-05-30SHERLOCK: add (unfinished) adlib driverMartin Kiewitz
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert
2015-05-26SHERLOK: Beginnings of split of doBgAnim logicPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Initialize some variablesStrangerke
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-26AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bankKirben
2015-05-25SHERLOCK: Add define for fixed integer multiplierPaul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-25SHERLOCK: Free freeing and resetting People listPaul Gilbert
2015-05-24SHERLOCK: Fix palette for RT scenePaul Gilbert
2015-05-24SHERLOCK: Fix display of first RT scene backgroundPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Implement cmdNextSongPaul Gilbert
2015-05-24SHERLOCK: Implement cmdSetNPCWalkGraphics methodPaul Gilbert
2015-05-24SHERLOCK: Fix script opcode table lookupPaul Gilbert
2015-05-24SHERLOCK: Implement method stubs for Tattoo opcodesPaul Gilbert
2015-05-24SHERLOCK: Splitting Talk up to implement individual opcode methodsPaul Gilbert
2015-05-24SHERLOCK: Fully implemented RT opcodes arrayPaul Gilbert
2015-05-24SHERLOCK: Create separate opcode list for Scalpel vs TattooPaul Gilbert
2015-05-24SHERLOCK: Make virtual destructors for user interface classesPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-24SHERLOCK: Implemented initial RT palette loadingPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-22SHERLOCK: Fix OR check with identical operandsStrangerke
2015-05-22SHERLOCK: sound: fix CLIPMartin Kiewitz
2015-05-22SHERLOCK: Remove unused variable and fieldPaul Gilbert
2015-05-22SHERLOCK: add detection entry Sherlock 2 GermanMartin Kiewitz
2015-05-22Merge pull request #595 from dreammaster/sherlockPaul Gilbert
2015-05-21SHERLOCK: Rename NUM_OF_PEOPLE for better clarityPaul Gilbert
2015-05-21SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()Paul Gilbert
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-21SHERLOCK: Correct some commentsPaul Gilbert