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author | Torbjörn Andersson | 2015-06-01 22:55:35 +0200 |
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committer | Torbjörn Andersson | 2015-06-01 22:55:35 +0200 |
commit | d0a0f85fc524fc6e744c2a73c5c2413d411b4041 (patch) | |
tree | 3ba58ff20b8152793079a3e71e5e7d2c4d5a939f /engines | |
parent | 0500dc2408f27d4cd93a2631ac64bdbd80e30336 (diff) | |
download | scummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.tar.gz scummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.tar.bz2 scummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.zip |
SHERLOCK: Remove unnecessary object positioning
The final piece of the logo animation doesn't move, so we only need
to set its position once. Obviously this could be further simplified.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/scalpel/tsage/logo.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp index 769f58c604..50021dd057 100644 --- a/engines/sherlock/scalpel/tsage/logo.cpp +++ b/engines/sherlock/scalpel/tsage/logo.cpp @@ -591,7 +591,6 @@ void Logo::nextFrame() { case 213: _objects[3]._frame = 2; - _objects[3]._position = Common::Point(155, 94); break; case 221: @@ -600,32 +599,26 @@ void Logo::nextFrame() { case 222: _objects[3]._frame = 3; - _objects[3]._position = Common::Point(155, 94); break; case 230: _objects[3]._frame = 4; - _objects[3]._position = Common::Point(155, 94); break; case 238: _objects[3]._frame = 5; - _objects[3]._position = Common::Point(155, 94); break; case 246: _objects[3]._frame = 6; - _objects[3]._position = Common::Point(155, 94); break; case 254: _objects[3]._frame = 7; - _objects[3]._position = Common::Point(155, 94); break; case 262: _objects[3]._frame = 8; - _objects[3]._position = Common::Point(155, 94); break; default: |