aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorTorbjörn Andersson2015-06-01 22:55:35 +0200
committerTorbjörn Andersson2015-06-01 22:55:35 +0200
commitd0a0f85fc524fc6e744c2a73c5c2413d411b4041 (patch)
tree3ba58ff20b8152793079a3e71e5e7d2c4d5a939f /engines
parent0500dc2408f27d4cd93a2631ac64bdbd80e30336 (diff)
downloadscummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.tar.gz
scummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.tar.bz2
scummvm-rg350-d0a0f85fc524fc6e744c2a73c5c2413d411b4041.zip
SHERLOCK: Remove unnecessary object positioning
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified.
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index 769f58c604..50021dd057 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -591,7 +591,6 @@ void Logo::nextFrame() {
case 213:
_objects[3]._frame = 2;
- _objects[3]._position = Common::Point(155, 94);
break;
case 221:
@@ -600,32 +599,26 @@ void Logo::nextFrame() {
case 222:
_objects[3]._frame = 3;
- _objects[3]._position = Common::Point(155, 94);
break;
case 230:
_objects[3]._frame = 4;
- _objects[3]._position = Common::Point(155, 94);
break;
case 238:
_objects[3]._frame = 5;
- _objects[3]._position = Common::Point(155, 94);
break;
case 246:
_objects[3]._frame = 6;
- _objects[3]._position = Common::Point(155, 94);
break;
case 254:
_objects[3]._frame = 7;
- _objects[3]._position = Common::Point(155, 94);
break;
case 262:
_objects[3]._frame = 8;
- _objects[3]._position = Common::Point(155, 94);
break;
default: