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2008-12-18Cleanup.Johannes Schickel
svn-id: r35424
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
(Thanks to md5 for pointing this out to me) svn-id: r35423
2008-12-18Fixed some warningsFilippos Karapetis
svn-id: r35422
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData ↵Gregory Montoir
for polish version (tracker item #2436225) svn-id: r35417
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
svn-id: r35414
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
svn-id: r35413
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
svn-id: r35408
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
svn-id: r35405
2008-12-16added Czech version detection entry, tracker item #2435411Gregory Montoir
svn-id: r35402
2008-12-16added polish version as reported on tracker item #2433494, removed english ↵Gregory Montoir
charset as default svn-id: r35401
2008-12-16changed game version flags handling, should fix #2434208Gregory Montoir
svn-id: r35398
2008-12-16If the music file to play has no extension, add one. Fixes the music when ↵Sven Hesse
you die svn-id: r35397
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
svn-id: r35395
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
svn-id: r35394
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
svn-id: r35393
2008-12-16- Added some commentsFilippos Karapetis
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
svn-id: r35389
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-15More video changes/fixes/stubsSven Hesse
svn-id: r35384
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
svn-id: r35378
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
svn-id: r35377
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
svn-id: r35375
2008-12-15No background "music" shading in Urban RunnerSven Hesse
svn-id: r35373
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
svn-id: r35372
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-12-14Ensuring correct endiannessSven Hesse
svn-id: r35365
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-14Silenced MSVC warning about variable "flags" being potentially uninitialized ↵Filippos Karapetis
inside setCollisions() svn-id: r35359
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
svn-id: r35358
2008-12-14Removed some unused code.Nicola Mettifogo
svn-id: r35357
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
svn-id: r35356
2008-12-14Plugging leaksSven Hesse
svn-id: r35355
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
svn-id: r35354
2008-12-1416bit background "music" for Urban RunnerSven Hesse
svn-id: r35353
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly ↵Sven Hesse
recognized now svn-id: r35350
2008-12-14Resort game types.Travis Howell
svn-id: r35349
2008-12-14Cleanup.Travis Howell
svn-id: r35348
2008-12-14Added code to initialize MT-32 properly for Lands of Lore.Johannes Schickel
svn-id: r35347