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2013-12-18SCI: another kq6 patch for audio+text supportMartin Kiewitz
fixes dialog of man in robe complaining about mints in pawn shop
2013-12-18FULLPIPE: Implement sceneHandler06_winArcade()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-18FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub03()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub05()Eugene Sandulenko
2013-12-18FULLPIPE: Fix compiler warningsEugene Sandulenko
2013-12-18AVALANCHE: Fix out of bound access related to Pascal to C conversionStrangerke
2013-12-17AVALANCHE: Fix some coding convention issues, fix some warningsStrangerke
2013-12-17AVALANCHE: Some index fixes in Nim.uruk
2013-12-17AVALANCHE: Implement Dogfood's "AI" in Nim.uruk
2013-12-17AVALANCHE: Silent false-positive warning reported in BuildbotStrangerke
2013-12-17FULLPIPE: Implement sceneHandler06_sub04()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_throwBall()Eugene Sandulenko
2013-12-17AVALANCHE: Implement startMove() in Nim.uruk
2013-12-17AVALANCHE: Get rid of plotStone().uruk
2013-12-17AVALANCHE: Implement drawing of stones in Nim.uruk
2013-12-17FULLPIPE: Implement sceneHandler06_takeBall()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_spinHandle()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_showNextBall()Eugene Sandulenko
2013-12-17AVALANCHE: Implement text drawing and setup in Nim.uruk
2013-12-17AVALANCHE: Implement picture loading/drawing in Nim.uruk
2013-12-17FULLPIPE: Implement sceneHandler06_buttonPush()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_enableDrops()Eugene Sandulenko
2013-12-17AVALANCHE: Add some graphic functions for Nim.uruk
2013-12-17CGE: Fix check on file handlersStrangerke
2013-12-17AVALANCHE: Fix variable initialization in NimStrangerke
2013-12-17TONY: Add a reset function in RMWindow in order to group variable initializationStrangerke
2013-12-17TSAGE: R2R - Some more renaming and reordering in scene 1337, remove a ↵Strangerke
useless Card
2013-12-17TSAGE: R2R - Fix an original bug in the card game logic, remove useless loopsStrangerke
2013-12-16TSAGE: R2R - Some more renaming and refactoring in scene 1337Strangerke
2013-12-16FULLPIPE: Implement scene06_updateCursor()Eugene Sandulenko
2013-12-16FULLPIPE: Enable scene06Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initMumsy()Eugene Sandulenko
2013-12-16FULLPIPE: Implement sceneHandler06()Eugene Sandulenko
2013-12-16FULLPIPE: Fix off-by-one error when checking valid 'idx'Torbjörn Andersson
Verified by sev, but I haven't actually seen it cause any problems.
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko
2013-12-16FULLPIPE: Rearrange arcade-related functionsEugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-15PEGASUS: Fix the prehistoric volcano animationsMatthew Hoops
2013-12-15SCI: patch SQ4 bug with throwing at sequel policeMartin Kiewitz
SQ4 floppy only, Sierra's official patch didn't fix it properly
2013-12-15FULLPIPE: Fix warningEugene Sandulenko
2013-12-15FULLPIPE: Fix indentationEugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_genFlies(). This completes the sceneEugene Sandulenko
2013-12-15FULLPIPE: Renames in scene05Eugene Sandulenko
2013-12-15SCI: pq1vga script patch to fix map restore bugMartin Kiewitz
fixes bug #5016
2013-12-15TSAGE: Fix for accidental class prefix in R2R card game dialog definitionPaul Gilbert