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AgeCommit message (Expand)Author
2007-07-01Removed some paranoia screen updates. May cause some minor glitches.Nicola Mettifogo
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines can...Max Horn
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to p...Max Horn
2007-06-30Don't tracke time we take for loading (it should be less than a second anyway)Max Horn
2007-06-30AGOS code cleanupMax Horn
2007-06-30Also update menus.cpp with ChildType enumMax Horn
2007-06-30AGOS: Introduced ChildType enumMax Horn
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
2007-06-30Changed GUI system to use Common::KeyState stateMax Horn
2007-06-30MI SegaCD related cleanupMax Horn
2007-06-30Removed/clarified various FIXME commentsMax Horn
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and checkEx...Max Horn
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ensu...Max Horn
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ...Max Horn
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
2007-06-29Fix display of experience in Elvira 2.Travis Howell
2007-06-29Fix some scripts failing to start in Elvira 2, due code difference in isCalle...Travis Howell
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-06-28Whitespace fixMax Horn
2007-06-28Removed superfluous comment and converted an int to bool conversion to a more...Kari Salminen
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ...Filippos Karapetis
2007-06-28Added a debug message for game loadingFilippos Karapetis
2007-06-27Fix compiler warning.Travis Howell
2007-06-27Clear any paused OmniTV video, when playing another video. To fix crashes in ...Travis Howell
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
2007-06-26Remove some unneeded includesFilippos Karapetis
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added yet...Filippos Karapetis
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-06-23Made changeCharacter restore the previous open Archive after completing its d...Nicola Mettifogo
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo