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AgeCommit message (Expand)Author
2009-11-08fixed wrong debug outputVladimir Menshakov
2009-11-08clear current_event only on async messagesVladimir Menshakov
2009-11-08fixed typoVladimir Menshakov
2009-11-08implemented async messages (some animation requires it), added custom positio...Vladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-11-08adding proper dialog colors, various fixes.Vladimir Menshakov
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Silence gcc warning by putting parentheses around an && expression nested in ...Johannes Schickel
2009-11-08removed noisy debug messageVladimir Menshakov
2009-11-08restart default animation in the slot after custom animation has ended.Vladimir Menshakov
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Implement QuickHero walking.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Fixed mistake with two inner loop caused by not clearing the path.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07fixed rendering orderVladimir Menshakov
2009-11-07Fix some delays in Kyrandia 1 when clicking very often, while a sequence plays.Johannes Schickel
2009-11-07Access _keyMap a little different, so that no additional entries are created,...Johannes Schickel
2009-11-07Formatting.Johannes Schickel
2009-11-07do not bail out from the waitAnimation event if restart frame requested.Vladimir Menshakov
2009-11-07Gradual walking implemented.Robert Špalek
2009-11-07skip intro only by escapeVladimir Menshakov
2009-11-07added waitForLanAnimationFrame() everywhereVladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07removed background bartender animation, played by mistakeVladimir Menshakov
2009-11-07added default delays for the messagesVladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-11-07added actor position, orientation and dump() to hotspot structVladimir Menshakov
2009-11-07removed magic coordinatesVladimir Menshakov
2009-11-07"constify" dump and save methods, added intersects_hline/intersects_vlineVladimir Menshakov
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-07Implemented relative animations.Robert Špalek
2009-11-07Done research on ignored animation flags and commented the codeRobert Špalek
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek
2009-11-05Fixed several gross walking bugs.Robert Špalek
2009-11-05Fixed compilation when INCLUDE_OLDGFX isn't definedFilippos Karapetis
2009-11-05Implemented proper walking.Robert Špalek
2009-11-05Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.Travis Howell
2009-11-05SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing still...Martin Kiewitz
2009-11-05SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviourMartin Kiewitz
2009-11-05SCI: Converted FreeSCI Amiga sound driver. Some cleanup.Walter van Niftrik
2009-11-05Added helper functions for dragon animationsRobert Špalek
2009-11-05Moved the audio related command enums inside audio.hFilippos Karapetis
2009-11-04Brought back one old line, just to be sure.Robert Špalek
2009-11-04SCI/newgui: select() implemented (interactive modes not done yet)Martin Kiewitz