Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-30 | TSAGE: R2R - Implement scene 525 | Strangerke | |
2012-01-30 | TSAGE - R2R: Implement scene 1750 | Strangerke | |
2012-01-30 | TSAGE: R2R - Implement scene 3500 | Strangerke | |
This required a fix for direct draw code | |||
2012-01-29 | KYRA: Remove unnecessary semicolon | Torbjörn Andersson | |
2012-01-29 | TOLTECS: Some formatting fixes. | Torbjörn Andersson | |
2012-01-29 | SCI: Remove unnecessary break after return statement. | Johannes Schickel | |
2012-01-29 | SWORD25: Return 0 instead of false in Screenshot::createThumbnail. | Johannes Schickel | |
This should "fix" a g++ warning. | |||
2012-01-29 | KYRA: Prevent unnecessary removal of const in some casts. | Johannes Schickel | |
2012-01-29 | SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵ | Travis Howell | |
Maniac Mansion. | |||
2012-01-29 | GOB: Fix a segfault | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse | |
And make the pearl picking a bit less...picky. | |||
2012-01-28 | GOB: Minor cleanup | Sven Hesse | |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse | |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse | |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse | |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse | |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse | |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse | |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse | |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse | |
2012-01-27 | AGOS: Make ArchiveMan a proper sub-type of SearchSet. | Johannes Schickel | |
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy. | |||
2012-01-27 | AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵ | Johannes Schickel | |
Archive API. | |||
2012-01-27 | AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan. | Johannes Schickel | |
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59. | |||
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls | |||
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse | |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse | |
2012-01-26 | AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. | Johannes Schickel | |
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2012-01-25 | TSAGE: Fix compilation, sorry | Strangerke | |
2012-01-25 | TSAGE: R2R- Implement scene 1950 | Strangerke | |
2012-01-23 | TSAGE: R2R - Implement several missing functions in scene1550 | Strangerke | |
2012-01-23 | TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming | Strangerke | |
2012-01-23 | TSAGE: R2R - Implement scene 1945 | Strangerke | |
2012-01-22 | TSAGE: R2R - Implement scene 1925 | Strangerke | |
2012-01-22 | TSAGE: Implemented R2R Scene 500 | Paul Gilbert | |
2012-01-21 | KYRA: Fix out of bounds access caused by a typo. | Johannes Schickel | |
Thanks to dhewg for pointing this one out. | |||
2012-01-21 | TSAGE: Fix parenthesis in R2R scene 160 | Paul Gilbert | |
2012-01-21 | TSAGE: Implemented R2R Scene 160 - Credits | Paul Gilbert | |
2012-01-20 | TSAGE: R2R - Implement scene 1900 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1875 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1800 | Strangerke | |
2012-01-18 | TSAGE: R2R - Implement scene 1700 | Strangerke | |
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). |