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2018-07-20ILLUSIONS: Fill in background for text in menusEric Fry
2018-07-20ILLUSIONS: Name menu border color variables to add readabilityEric Fry
Fix menu hover color layer position.
2018-07-20ILLUSIONS: Work on menu border decorationEric Fry
2018-07-20ILLUSIONS: Replace text flag magic numbers with definesEric Fry
2018-07-20ILLUSIONS: Improve naming of variables and methods in menu system.Eric Fry
Start work on keyboard menu support and menu background fill.
2018-07-20Work on options menuEric Fry
2018-07-20Save description with savegameEric Fry
2018-07-20Fixed save continue dialog menuEric Fry
2018-07-20Work on save supportEric Fry
2018-07-20Disable debug scene overrideEric Fry
2018-07-20Getting it to compile after merging masterEric Fry
2018-07-20ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman ↵johndoe123
and BBDOU)
2018-07-20ILLUSIONS: Move palette code from Screen to new ScreenPalette classjohndoe123
2018-07-20ILLUSIONS: BBDOU: Remove experimental sprite smoothing codejohndoe123
2018-07-20ILLUSIONS: BBDOU: Rename morejohndoe123
2018-07-20ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMapjohndoe123
2018-07-20ILLUSIONS: BBDOU: Rename stuffjohndoe123
2018-07-20ILLUSIONS: Minor cleanup: Remove empty methods in thread classesjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcode 54johndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcodes 22, 23johndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcodes 18, 19johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Move game credits into own file and classjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, 16002Bjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement food/cafeteria minigamejohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubblesjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement credits code and adjust existing codejohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement more special opcodes and finish putBackInventoryItemjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related functionsjohndoe123
2018-07-20ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in shooting ↵johndoe123
minigame)
2018-07-20ILLUSIONS: BBDOU: Implement missing script opcodes and special opcodes; fix ↵johndoe123
ActorType bugs and more
2018-07-20ILLUSIONS: BBDOU: Implement special code 16000Fjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement special code 160030johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement load game from the game's menu systemjohndoe123
- Fix pause/unpause opcodes - Reduce debug output
2018-07-20ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to methodjohndoe123
2018-07-20ILLUSIONS: Implement save/load functionalityjohndoe123
- Only works in Duckman at the moment - Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 and 160021johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 16001Ajohndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input and ↵johndoe123
reduce debug output
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related codejohndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F and ↵johndoe123
related code
2018-07-20ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch pad); ↵johndoe123
now all opcodes should be callable, though not all are completely implemented yet
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 100 and 101johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not ↵johndoe123
implemented yet
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 83johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 73johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 21johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 8johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Start implementing the menu systemjohndoe123
Still work-in-progress, missing functionality and buggy Maybe needs some work for BBDOU where this isn't implemented yet.
2018-07-20ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing during the ↵johndoe123
menu Also change some input functions to return uint istead of byte to allow bigger bitmasks.
2018-07-20ILLUSIONS: Terminate update functions on scene exit; fix bugs and use constantsjohndoe123