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2018-07-29SUPERNOVA: Fix Unused Variable Compiler Warnings.D G Turner
2018-07-29PINK: Fix Unused Const Variable Compiler Warning.D G Turner
2018-07-29MOHAWK: Silent Compiler Warning About Unused VM Pointer.D G Turner
This can be restored if required at a later time.
2018-07-29LILLIPUT: Minor Sound Function Name Change For Consistency.D G Turner
This has no functional change, but improves the consistency with the renamed stopSound() function. Also, minor fixes for formatting, removal of redundant comments and code in sound class.
2018-07-29LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual.D G Turner
2018-07-29LILLIPUT: Remove Unused Engine Pointer from Sound Class.D G Turner
Since this was unused, it was causing various compiler warnings of the set-but-not-used type. If it is needed later, this code can be restored.
2018-07-29CRYO: Fix Debug Statement Format String Compiler Warnings.D G Turner
Some of the debug statements in the engine compute values or sizes of various items by pointer subtraction (which is probably not recommended; I am not sure if this is why some of the structs were previous packed as noted and removed by snover). In any case, the subtractions should result in relatively small integer values, but using these into debug() calls with printf style format strings can cause warnings from the compiler with the format specifier depending on the underlying pointer sizes. To avoid these, have recast these to int. If this does cause any issues, they should be limited to debug() value changes and thus not a functional issue with the engine, which can be corrected by the engine developers.
2018-07-29ACCESS: MM: Fix Compiler Variable Shadowing Warning.D G Turner
2018-07-27MOHAWK: RIVEN: Only use x mouse position to move dome slidersDavid Fioramonti
Fixes Trac#10642. The original engine will move the dome sliders whenever the player is dragging a dome slider to the left or right regardless of y position. In ScummVM the dome slider position would only change to the players x mouse position when the y value was also in the slider hotspot. This change removes the y check by making the point to be checked always have a y value in the hotspot rect. The x values are also bound to the max and min value that any of the slider hotspots can have. This allows the slider to go all the way to the left and right even if the user has gone past the slider area to the left or right while still holding the slider.
2018-07-26XEEN: Fix Coverity warningsPaul Gilbert
2018-07-26PINK: fixed engine destroying in pda stateAndrei Prykhodko
2018-07-26PINK: fixed entering pda through menu in a rowAndrei Prykhodko
2018-07-26PINK: fixed memory leakAndrei Prykhodko
2018-07-25MOHAWK: MYST: Don't play the flyby movies when going back to MystBastien Bouclet
2018-07-25LAB: Fix thumbnail issuesDavid Fioramonti
Fixes Trac#10619. The thumbnail loading for the saved games was defaulting to disabled so no thumbnail was being loaded and this caused trying to show the thumbnail to crash scummvm. So I have set the thumbnail pointer to be null if the thumbnail doesn't get loaded and I've set the thumnail to not be skipped so that thumbnails get shown when using the gui.
2018-07-23ZVISION: Fix atan2() arguments order. CID 1394387Eugene Sandulenko
2018-07-23ILLUSIONS: Fix copy/paste bug. CID 1394433Eugene Sandulenko
2018-07-23PINK: Rely on MacWindoManager to restore screen after menuEugene Sandulenko
2018-07-22PINK: fixed starting new game from menu in pda stateAndrei Prykhodko
2018-07-22PINK: added menu commandsAndrei Prykhodko
2018-07-21Merge pull request #1257 from dafioram/mohawkRivenAutosaveCreditsBastien Bouclet
MOHAWK: RIVEN: Don't allow autosaving during credits
2018-07-21PINK: added more debug output, removed unneededAndrei Prykhodko
2018-07-21HOHAWK: RIVEN: Don't allow autosaving after credits have finishedDavid Fioramonti
There is a brief period after the credits finish, but before the engine closes that autosaving can happen. Fixes Trac#10635.
2018-07-21PINK: hid debug output under channels and levelsAndrei Prykhodko
2018-07-21PINK: removed unused methodAndrei Prykhodko
2018-07-21PINK: implemented creating menu from executableAndrei Prykhodko
2018-07-21MACVENTURE: Fix warningEugene Sandulenko
2018-07-21PINK: Set engine playtime to playtime in saved gameDavid Fioramonti
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game.
2018-07-21GRAPHICS: Add playtime in milliseconds to SaveStateDescriptorDavid Fioramonti
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set.
2018-07-21PINK: fixed warningAndrei Prykhodko
2018-07-21ILLUSIONS: Fix warningsEugene Sandulenko
2018-07-21MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was usedBastien Bouclet
Fixes Trac#10573.
2018-07-21AGOS: Silence GCC 8 warningTorbjörn Andersson
Since 'filename' is 'baseName', plus a file extension, make the 'filename' buffer larger than the 'baseName' buffer. Even though this almost certainly means that the 'filename' buffer is now quite a bit larger than it needs to be, I don't think there's any reason to quibble about it.
2018-07-20ACCESS: MM: Implement proper game data and fonts in access.datPaul Gilbert
2018-07-20PINK: sync with MACGUI changesAndrei Prykhodko
2018-07-20ILLUSIONS: Formatting fixesEric Fry
2018-07-20ILLUSIONS: Fix merge error.Eric Fry
2018-07-20ILLUSIONS: Clean up/fix some TODOsjohndoe123
(cherry picked from commit 66094e4)
2018-07-20ILLUSIONS: DUCKMAN: Implement MIDI music fadingjohndoe123
(cherry picked from commit 056b303)
2018-07-20ILLUSIONS: Minor cleanupjohndoe123
(cherry picked from commit 9abaa9e)
2018-07-20ILLUSIONS: Implement cursor movement via arrow keysjohndoe123
(cherry picked from commit 12e33c6)
2018-07-20ILLUSIONS: Remove old TODOsjohndoe123
(cherry picked from commit bb95440)
2018-07-20ILLUSIONS: BBDOU: Rename variables (bubble and special code)johndoe123
(cherry picked from commit 93255ca)
2018-07-20ILLUSIONS: Use actor flag instead of magic numberEric Fry
2018-07-20ILLUSIONS: Implement sequence opcode 32johndoe123
(cherry picked from commit 30cdb32)
2018-07-20ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the launcherjohndoe123
(cherry picked from commit 42f0bd4)
2018-07-20ILLUSIONS: Pan talk thread audio when using a named positionEric Fry
2018-07-20ILLUSIONS: BBDOU: Add quit opcodejohndoe123
(cherry picked from commit 32c2a9b)
2018-07-20ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual menus ↵johndoe123
not done yet) (cherry picked from commit 03b0ca1)
2018-07-20ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffectjohndoe123
(cherry picked from commit 1e822f0)