Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-01 | CRYOMNI3D: Fix file names for Macintosh version | Le Philousophe | |
Add a function to unify extensions handling. That lets us substitute dashes by underscore on PC versions of Versailles and fix dashes for Macintosh. | |||
2019-06-01 | CRYOMNI3D: Implement level 2 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to collect an Object * | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Let change individual color in main palette | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make objects functions names more consistent | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add function to change sprite color | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to not look for end of conversations | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Mark clearly missing parts for next levels | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add missing actions masks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to disable a zone in fixed images | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to deselect object | Le Philousophe | |
In original Versailles game, there is such a function used to determine if an object has just been deselected. We don't need it in this engine for now but who knows that will may come handy. | |||
2019-06-01 | CRYOMNI3D: Let user type spaces in save names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Apply sound settings at startup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix appending of files extensions | Le Philousophe | |
We clear the previous extension and even if there is none, we must append the new one | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown in transitions | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix cursor not shown in some events | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove long delayMillis as they lower the framerate | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix fonts for MacOS version | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add Macintosh support to Versailles | Le Philousophe | |
There is still some work to do on fonts to make them match what it's used by the original executable | |||
2019-06-01 | CRYOMNI3D: Remove DATAS_V folder level for searching files | Le Philousophe | |
It's useless and Macintosh has a DATAV_HD folder which PC hasn't. So let's put all folders directly at root with the Versailles program | |||
2019-06-01 | CRYOMNI3D: Fix type of return to match prototype | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix struct declarations | Le Philousophe | |
2019-06-01 | CRYOMNI3D: remove debug define which skipped videos | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix use after free when playing dialog | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix compilation error with -std=c++11 | Le Philousophe | |
Comparison of non-pointer with nullptr was from a bad copy-paste | |||
2019-06-01 | CRYOMNI3D: Add engine for Versailles 1685 | Le Philousophe | |
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-30 | BLADERUNNER: Don't let the sewer bridge break on easy | David Fioramonti | |
When the player is playing on easy and it is the uncut version then the sewer bridge won't break when McCoy runs on it or if McCoy and the rat are both on it. A bridge breaking death animation will still be shown if the rat kills the player on the bridge. | |||
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Support for displaying subtitles info | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-28 | Revert "STARTREK: Start adding a console" | Thierry Crozat | |
This reverts commit 33fb9809c3a1353d927a3c7dfa41e673d79a089e. The engine/startrek/console.h and engine/startrek/console.cpp files were missing from that commit, which break compilation. | |||
2019-05-28 | STARTREK: Start adding a console | Filippos Karapetis | |
We need to properly inject it to all inner screen update loops | |||
2019-05-28 | STARTREK: Fix regression with saving/loading | Filippos Karapetis | |
2019-05-28 | STARTREK: Start reading text from RDF files, instead of hardcoding it | Filippos Karapetis | |
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored | |||
2019-05-28 | STARTREK: Add detection for reported English floppy variant | Lothar Serra Mari | |
Reported by ccorbacho in trac/#10921 | |||
2019-05-28 | STARTREK: Fixes to drawR3Shape; red planet renders | Matthew Stewart | |