aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ↵Johannes Schickel
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099
2009-03-03- ResourceManager uses HashMap to store and access resource info.Greg Frieger
- Changes and clean-ups in resource loading code. svn-id: r39098
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
svn-id: r39096
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-03Renamed parameter to silence warning.Torbjörn Andersson
svn-id: r39094
2009-03-03Merged unpackDCL_hdyn() and unpackDCL() and removed some unused codeFilippos Karapetis
svn-id: r39093
2009-03-03Fixed crash in SQ4Filippos Karapetis
svn-id: r39091
2009-03-03Cleaned up some commentsFabio Battaglia
svn-id: r39090
2009-03-03SCI1: Improved color mapping when drawing line/box/text. Text with ↵Greg Frieger
transparent background now displays correctly. svn-id: r39089
2009-03-03Corrected click handling when a text message is displaying to properly ↵Paul Gilbert
dismiss the text, rather than trying to immediately perform another action svn-id: r39088
2009-03-03Changed the int16[5] array used in pathfinding to a structure with ↵Paul Gilbert
explicitly named fields svn-id: r39087
2009-03-03Formatting fixesPaul Gilbert
svn-id: r39086
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-03-02Gave decompression methods more descriptive names. Some cleanupFilippos Karapetis
svn-id: r39082
2009-03-02CleanupFilippos Karapetis
svn-id: r39081
2009-03-02Marked PUT, PRINT and WAIT commands as not used in the scripts of BRA (thus ↵Nicola Mettifogo
they won't be implemented). svn-id: r39075
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
svn-id: r39074
2009-03-02Implemented 'open', 'close' and 'leave' commands.Nicola Mettifogo
svn-id: r39073
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
svn-id: r39072
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-02Slight cleanupFilippos Karapetis
svn-id: r39069
2009-03-02Slight cleanupFilippos Karapetis
svn-id: r39068
2009-03-02Enabled walking delay for follower animation.Nicola Mettifogo
svn-id: r39067
2009-03-02Bugfix for frequent freezes when doing actions - the main movement state ↵Paul Gilbert
switch statement was actually relying on falling through case statements to work properly svn-id: r39066
2009-03-02Fixed selection of zone and animation for removal in BRA. This enables the ↵Nicola Mettifogo
follower animation to follow the main character across location switches. svn-id: r39065
2009-03-02Initialize and save zones flags and follower position when a location switch ↵Nicola Mettifogo
occurs. svn-id: r39064
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-03-02Fixed overflow in flag table.Nicola Mettifogo
svn-id: r39062
2009-03-01Partial revert of "Fix handling of parentheses in said specs" (20080705)Willem Jan Palenstijn
This fixes, among other things, "get up" followed by "get shirt" at the start of Iceman. svn-id: r39060
2009-03-01SCI: Unified some of the decompression funcs (they share so much code, would ↵Max Horn
be nice to reduce the code duplication) svn-id: r39057
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
svn-id: r39056
2009-03-01SCI: Added kDebugLevelDclInflate; changed decompressors to *not* use fprintf ↵Max Horn
or printf svn-id: r39055
2009-03-01SCI: Reimplemented the SCI mixer based on the old SCI DC mixer by walter, ↵Max Horn
and by taking advantage of ScummVM's mixers capabilities. Got rid of sfx_pcm_mixer_t svn-id: r39053
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-03-01remove spurious linksAndre Heider
svn-id: r39047
2009-03-01verified/added a couple of amiga versions.Andre Heider
svn-id: r39041
2009-03-01Check for "track01" as well as "track1". (I hope I didn't break compilation byTorbjörn Andersson
modifying Windows-only code.) svn-id: r39040
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-03-01Don't free a sfx_pcm_feed_t that's still in use.Willem Jan Palenstijn
It's a rather hackish fix, but this feed-wrapping code should only be temporary anyway. svn-id: r39033
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
svn-id: r39032
2009-03-01rescanned all amiga version from back2roots.org and added the onces which ↵Andre Heider
used to run with r39005 svn-id: r39031
2009-03-01Add DOS demo of Elvira 1.Travis Howell
svn-id: r39026
2009-03-01Remove extra whitespacesJordi Vilalta Prat
svn-id: r39024
2009-03-01Groovie: Merged init() and go() into run()Jordi Vilalta Prat
svn-id: r39023
2009-03-01Added an explicit clearing of all animation fields for new animations - this ↵Paul Gilbert
fixes a problem where the player could disappear if he had to rotate to face a selected object svn-id: r39019
2009-03-01Fix bottom palette in AtariST version of Elvira 2.Travis Howell
svn-id: r39014