Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-10 | - Made some sound functions a bit more generic for use with Kyra1 and Kyra2 | Johannes Schickel | |
HoF: - Added sound support (sfx sound wrong currently though) - Implemented opcodes: -> o2_loadMusicTrack -> o2_playWanderScoreViaMap -> o2_playSoundEffect -> o2t_playSoundEffect svn-id: r29183 | |||
2007-10-10 | Fixed bug in o2_addSpecialExit. | Johannes Schickel | |
svn-id: r29182 | |||
2007-10-09 | Oops forgot to add o2_delay to the opcode list. | Johannes Schickel | |
svn-id: r29181 | |||
2007-10-09 | HoF | Johannes Schickel | |
- Implemented opcodes -> o2_switchScene 0x51 -> o2_getShapeFlag1 0x52 svn-id: r29180 | |||
2007-10-09 | HoF | Johannes Schickel | |
- fixed o2_runTemporaryScript - fixed trySceneChange, now stopping movement should work correctly svn-id: r29179 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- More input handling (should be rather complete now, not finished but nearlly) - Implemented the following opcodes: -> o2_trySceneChange 0x0d -> o2_setHandItem 0x2a -> o2_handItemSet 0x2c -> o2_setCharPalEntry 0x3c -> o2_drawSceneShape 0x3e -> o2_update 0x4b -> o2_fadeScenePal 0x4d -> o2_enterNewSceneEx 0x50 -> o2_setZanthiaPos 0x56 -> o2_runTemporaryScript 0x6e -> o2t_defineNewShape 0x00 -> o2t_setCurrentFrame 0x01 -> o2t_setShapeFlag 0x04 svn-id: r29178 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- make sure we really got uppercase filenames in FILEDATA.FDT - (and silently removed a leftover debug oops) svn-id: r29177 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- now uses "FILEDATA.FDT" to detect what PAK files have to be loaded for ingame use svn-id: r29176 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- added support for dropping items into scenes - added const to some static data - implemented opcode 0x55 o2_setLayerFlag - fixed a bug in Screen_v2::drawShape svn-id: r29175 | |||
2007-10-08 | fixes after merges | Paweł Kołodziejski | |
svn-id: r29174 | |||
2007-10-07 | fixes after merges, more will come | Paweł Kołodziejski | |
svn-id: r29173 | |||
2007-10-07 | Added beep sound to Nippon Safes for Amiga. | Nicola Mettifogo | |
svn-id: r29171 | |||
2007-10-07 | cleanup | Max Horn | |
svn-id: r29170 | |||
2007-10-07 | Added support for setting animations by their index rather than their ↵ | Paul Gilbert | |
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169 | |||
2007-10-07 | Changed string constant name to avoid clashing with inventory display constants | Paul Gilbert | |
svn-id: r29168 | |||
2007-10-07 | Added loading of new give talk Id list | Paul Gilbert | |
svn-id: r29167 | |||
2007-10-07 | Replaced incorrect key constants being used for fight commands | Paul Gilbert | |
svn-id: r29166 | |||
2007-10-07 | Added new string Ids used for inventory display | Paul Gilbert | |
svn-id: r29165 | |||
2007-10-07 | Finally tracked down a bug that sometimes caused word wrapping to fail | Paul Gilbert | |
svn-id: r29164 | |||
2007-10-07 | Fixed bug #1808529. One must use memmove() when copying overlapping blocks ↵ | Nicola Mettifogo | |
of memory (blush). svn-id: r29161 | |||
2007-10-07 | - little bit more input handling | Johannes Schickel | |
- implemented item pickup svn-id: r29160 | |||
2007-10-06 | Fixed bug #1808615. An unexpected (but harmless) 'ENDCOMMANDS' statement was ↵ | Nicola Mettifogo | |
spotted in the game scripts by the new stricter parser. svn-id: r29158 | |||
2007-10-06 | Fixed bug #1808620. The original Inventory::addItem routine relied on a ↵ | Nicola Mettifogo | |
trick that went undetected until r29060 actually broke it. Not all regression is bad, after all. svn-id: r29157 | |||
2007-10-06 | Removed the MD5 check of sfx.res for the English version of IHNM, since ↵ | Filippos Karapetis | |
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156 | |||
2007-10-04 | Fixed bug #1803287. The inner block was changing the test condition causing ↵ | Nicola Mettifogo | |
unwanted behavior. svn-id: r29155 | |||
2007-09-30 | Show the cursor when opening the options screen. Also, fixed a regression ↵ | Filippos Karapetis | |
with some strings in the game interface svn-id: r29151 | |||
2007-09-30 | Of course, that also means that 'slot' should be 3 characters, not 2. | Torbjörn Andersson | |
svn-id: r29150 | |||
2007-09-30 | Terminate the string used to hold the save slot number, or strange things may | Torbjörn Andersson | |
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149 | |||
2007-09-30 | Some updates to the hard coded strings of the Spanish version of IHNM ↵ | Filippos Karapetis | |
(thanks jvprat) svn-id: r29148 | |||
2007-09-30 | Fixed the placement of the save game reminder icon in IHNM | Filippos Karapetis | |
svn-id: r29147 | |||
2007-09-30 | Removed all the unneeded hard coded strings from the Italian fan translation ↵ | Filippos Karapetis | |
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146 | |||
2007-09-30 | IHNM does not have excuse texts | Filippos Karapetis | |
svn-id: r29145 | |||
2007-09-30 | Fixed action lists to sort correctly for non-English languages | Paul Gilbert | |
svn-id: r29144 | |||
2007-09-30 | fix incomplete savestate prefix | Gregory Montoir | |
svn-id: r29138 | |||
2007-09-30 | Fix load offset for straw fire, and added proper cross-language handling of ↵ | Paul Gilbert | |
initial talks to strangers svn-id: r29137 | |||
2007-09-30 | Added cross-language handling for the top menu | Paul Gilbert | |
svn-id: r29136 | |||
2007-09-30 | Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" | Filippos Karapetis | |
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134 | |||
2007-09-29 | don't update the screen directly after a gamestate load ; keychars and room ↵ | Gregory Montoir | |
background are now redrawn on the same frame (bug #1751226) svn-id: r29133 | |||
2007-09-29 | workaround for original game glitch (bug #1751170) | Gregory Montoir | |
svn-id: r29132 | |||
2007-09-29 | When skipping the IHNM intro, skip all the way to the character selection | Torbjörn Andersson | |
screen. svn-id: r29129 | |||
2007-09-29 | As far as I can tell, there's no point in setting sceneSkipTarget to true here. | Torbjörn Andersson | |
There are no other scenes before it. svn-id: r29128 | |||
2007-09-29 | Allow the user to change scalers, fullscreen mode, etc. without terminating the | Torbjörn Andersson | |
IHNM intro. In other words, don't terminate the intro just because the user presses a modifier key. The original didn't either. svn-id: r29127 | |||
2007-09-28 | Wrapped access to the playing sounds list in a mutex | Paul Gilbert | |
svn-id: r29114 | |||
2007-09-27 | simplified touche savegame listing | Gregory Montoir | |
svn-id: r29112 | |||
2007-09-27 | simplified queen savegame listing (removed marks array etc.) | Gregory Montoir | |
svn-id: r29111 | |||
2007-09-26 | rename ui.cpp to menu.cpp for consistency with other engines | Gregory Montoir | |
svn-id: r29108 | |||
2007-09-26 | no need to assert here, just don't start playing the stream if read failed | Gregory Montoir | |
svn-id: r29107 | |||
2007-09-26 | add polish version (bug report #1800500) | Gregory Montoir | |
svn-id: r29106 | |||
2007-09-26 | _currentObjectNum should also be set in text only talk mode | Gregory Montoir | |
svn-id: r29103 | |||
2007-09-25 | Changed InventoryRenderer to draw inventory over a Surface, thus removing ↵ | Nicola Mettifogo | |
useless drawing routines. svn-id: r29097 |