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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-01-14
Initial import of Parallaction engine
Eugene Sandulenko
2007-01-14
Add few more fanmade games. But they all will go away soon to an external
Eugene Sandulenko
2007-01-13
Add French versions of several HE game demos
Travis Howell
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2007-01-13
Fix for language selection.
Johannes Schickel
2007-01-12
Fixed version number printing in alt-d dialogue box
Stuart George
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2007-01-12
Patch #1632505: "AGI: Typo in detection code"
Eugene Sandulenko
2007-01-10
Add Spanish version of Elvira 2
Travis Howell
2007-01-10
Add German version of SPY Fox 3.
Travis Howell
2007-01-10
Add German version of Putt-Putt Joins the Circus.
Travis Howell
2007-01-09
Specify language for some fan made games.
Eugene Sandulenko
2007-01-09
Add... ahem... 188 AGI fanmade games to detector.
Eugene Sandulenko
2007-01-09
Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I ...
Johannes Schickel
2007-01-09
Little fix.
Johannes Schickel
2007-01-08
Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
Johannes Schickel
2007-01-08
renamed an opcode, fixed an assert condition
Gregory Montoir
2007-01-08
added missing reference to tracker item, indentation
Gregory Montoir
2007-01-08
added arrow keys mapping to match behavior of original interpreter (dialogue ...
Gregory Montoir
2007-01-08
Disable duplicate detection entry for AGI game MUMG.
David Symonds
2007-01-07
possible fix for bug #1193185
Gregory Montoir
2007-01-07
Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup
Max Horn
2007-01-07
Fix interpretation of enable.item() and disable.item() AGI functions; they af...
David Symonds
2007-01-07
Add KQ2 2.1 (PC version) to AGI detection list.
David Symonds
2007-01-07
Add a PQ1 (2.0G) detection entry.
David Symonds
2007-01-06
Updated POD explanation link
Max Horn
2007-01-06
Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery ...
Oystein Eftevaag
2007-01-06
formatting
Johannes Schickel
2007-01-06
Removed almost all the remaining hires code.
David Symonds
2007-01-06
Another set of unused hires code bites the dust.
David Symonds
2007-01-06
More hires removal, this time from sprites.
David Symonds
2007-01-06
A few minor fixes and optimizations (biggest one is splitting decodeFrameDelt...
Oystein Eftevaag
2007-01-06
Start removing hires code from AGI engine.
David Symonds
2007-01-06
Remove excess space
Travis Howell
2007-01-06
Add another German version of Freddi Fish 3
Travis Howell
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2007-01-06
Extended text rendering code to allow "checkerboarding", and switch menu code
David Symonds
2007-01-06
Menus should wrap around at top and bottom.
David Symonds
2007-01-05
Enabled exit from in-game options
Gregory Montoir
2007-01-05
Since Actor::initActor is now virtual, it shouldn't be called directly from t...
Gregory Montoir
2007-01-05
Add filename prefix used by German version of Freddi Fish 3
Travis Howell
2007-01-05
got rid of an assertion triggered when trying to play a speech file after swi...
Gregory Montoir
2007-01-05
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
Sven Hesse
2007-01-04
Make sure warning is shown for CD versions of Gobliins 2, when playing from C...
Travis Howell
2007-01-04
Add the Amiga version of Gobiins 2 demo
Travis Howell
2007-01-03
Limit keyboard specific verb code to arrow keys only in PP/WW
Travis Howell
2007-01-03
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
Torbjörn Andersson
2007-01-03
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
Torbjörn Andersson
2007-01-03
The arrows keys aren't monitored in DIMP
Travis Howell
2007-01-02
workaround a scripting bug (see tracker item #1623356)
Gregory Montoir
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