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2013-12-19FULLPIPE: Enable scene07Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_openLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_hideLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_hide/showBox()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_closeLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07()Eugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_initScene()Eugene Sandulenko
2013-12-19TSAGE: Ringworld - Some renaming in scene 2230Strangerke
2013-12-19TSAGE: Ringworld - Remove a useless variableStrangerke
2013-12-19TSAGE: Remove 3 useless variable from Scene, increment savegame versionStrangerke
2013-12-19TSAGE: Some renaming in StripManagerStrangerke
2013-12-19TSAGE: BF - Renaming in scene 410Strangerke
2013-12-18TSAGE: R2R - Renaming in scene 3600Strangerke
2013-12-19FULLPIPE: Implement MovGraph::method2C()Eugene Sandulenko
2013-12-19FULLPIPE: Last renamings in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Give meaningful names to vars in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Some renames in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_setExits()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_sub09()Eugene Sandulenko
2013-12-18TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, increase ↵Strangerke
savegame version
2013-12-18TSAGE: R2R - Some refactoring in handlePlayer2()Strangerke
2013-12-18SCI: debug code to print out kq6 raw lipsync dataMartin Kiewitz
2013-12-18SCI: another kq6 patch for audio+text supportMartin Kiewitz
fixes dialog of man in robe complaining about mints in pawn shop
2013-12-18FULLPIPE: Implement sceneHandler06_winArcade()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-18FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub03()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub05()Eugene Sandulenko
2013-12-18FULLPIPE: Fix compiler warningsEugene Sandulenko
2013-12-18AVALANCHE: Fix out of bound access related to Pascal to C conversionStrangerke
2013-12-17AVALANCHE: Fix some coding convention issues, fix some warningsStrangerke
2013-12-17AVALANCHE: Some index fixes in Nim.uruk
2013-12-17AVALANCHE: Implement Dogfood's "AI" in Nim.uruk
2013-12-17AVALANCHE: Silent false-positive warning reported in BuildbotStrangerke
2013-12-17FULLPIPE: Implement sceneHandler06_sub04()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_throwBall()Eugene Sandulenko
2013-12-17AVALANCHE: Implement startMove() in Nim.uruk
2013-12-17AVALANCHE: Get rid of plotStone().uruk
2013-12-17AVALANCHE: Implement drawing of stones in Nim.uruk
2013-12-17FULLPIPE: Implement sceneHandler06_takeBall()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_spinHandle()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_showNextBall()Eugene Sandulenko
2013-12-17AVALANCHE: Implement text drawing and setup in Nim.uruk
2013-12-17AVALANCHE: Implement picture loading/drawing in Nim.uruk
2013-12-17FULLPIPE: Implement sceneHandler06_buttonPush()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_enableDrops()Eugene Sandulenko
2013-12-17AVALANCHE: Add some graphic functions for Nim.uruk