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2014-12-19ZVISION: Fix uninitialized scalar field (CID 1109669)Marisa-Chan
2014-12-19ZVISION: Fix array compared against 0 (CID 1109648)Marisa-Chan
2014-12-19ZVISION: Delete unused codeMarisa-Chan
2014-12-17SCI: fix kq6 azure&ariel scenes in dual mode #6750Martin Kiewitz
script patch fixes bug #6750 in dual mode (audio+text)
2014-12-16ZVISION: Fix the display of state variables, such as the high scoreFilippos Karapetis
Common::String::format() was used incorrectly. Also, state variables were handled incorrectly in the TTY text parser
2014-12-16ZVISION: Allow 2x scaling up in videos againFilippos Karapetis
This fixes the alchemists and cup sequence in Nemesis
2014-12-16ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patchFilippos Karapetis
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-16ZVISION: Move the MIDI code together with the rest of the sound codeFilippos Karapetis
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis
2014-12-16ZVISION: Make the RLF decoder a subclass of the common video decoderFilippos Karapetis
This way, the redundant MetaAnimation class can now be removed
2014-12-16ZVISION: Prefix class member variables with an underscoreFilippos Karapetis
This makes the code adhere to our code formatting conventions
2014-12-16ZVISION: Simplify the working window codeFilippos Karapetis
2014-12-16ZVISION: Move the RLF decoderFilippos Karapetis
2014-12-16ZVISION: Rename RlfAnimation -> RLFDecoderFilippos Karapetis
2014-12-13SCI: Fix comment for workaround.Willem Jan Palenstijn
The previous explanation just wasn't true.
2014-12-12ZVISION: Only scale down animations to fit their frame, not upFilippos Karapetis
This fixes the animations in two locations in Zork: Nemesis (the armor visor in location cz1e, and the planet in location aa10).
2014-12-11ZVISION: Add functionality to show the current location. Some cleanupFilippos Karapetis
2014-12-11ZVISION: Add a comment in the music codeFilippos Karapetis
2014-12-11Merge pull request #547 from AReim1982/SCI-P1-P2Filippos Karapetis
SCI: Add detection entries for the German versions of Phantasmagoria 1+2
2014-12-11SCI: Add detection entries for the German versions of Phantasmagoria 1+2Alexander Reim
2014-12-09ZVISION: Fix the responsiveness of level controls to mouse movementFilippos Karapetis
This fixes the responsiveness of the levers in the planet screen of Zork: Nemesis
2014-12-09ZVISION: Fix the 'dumpfile' console commandFilippos Karapetis
2014-12-08SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵Kirben
variable can have negative value.
2014-12-08Merge pull request #542 from segrax/V1-V2_WalkAnimFixKirben
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue)
2014-12-08Merge pull request #546 from segrax/V0_DemoKirben
SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk...
2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵Robert Crossfield
(o_screenPrepare)
2014-12-08SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵Robert Crossfield
changing destination issue)
2014-12-08ZVISION: Implement more advanced engine featuresFilippos Karapetis
Save game thumbnails and save game creation date have now been implemented
2014-12-08SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' arrayRobert Crossfield
2014-12-08ZVISION: Remove unused codeFilippos Karapetis
2014-12-08ZVISION: Add some spacingFilippos Karapetis
2014-12-08ZVISION: Implement several advanced engine features and ScummVM dialogsFilippos Karapetis
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999
2014-12-07SWORD25: Disable unused codeFilippos Karapetis
Thanks to fingolfin for pointing out this unused code
2014-12-07MOHAWK: Comment out unused constantFilippos Karapetis
Thanks to fingolfin for finding this unused code
2014-12-07NEVERHOOD: Remove duplicate file hash definitionFilippos Karapetis
2014-12-07NEVERHOOD: Remove duplicate definesFilippos Karapetis
These have been left behind after the split of the scenes and the scene sprites. Thanks to fingolfin for pointing out the duplicate defines
2014-12-07MADS: Remove unused reference to MADSEngineFilippos Karapetis
Thanks to fingolfin for finding out the unused reference
2014-12-07AGI: Disable/remove unused codeFilippos Karapetis
This is code that isn't used currently. Thanks to fingolfin for pointing out these parts of the code
2014-12-07AGI: Set the correct palette to use for each Amiga gameFilippos Karapetis
The Amiga palettes were added in 16529e58e6, but were never used. A new game-specific option has been added for the old Amiga palette
2014-12-07SCUMM: Correct spacing and warning in last Maniac V0 merge.Kirben
2014-12-07Merge pull request #539 from segrax/masterKirben
SCUMM: Maniac V0: Original Walk Code Implementation
2014-12-03SCUMM: Update scumm-md5.hBen Castricum
2014-12-03SCUMM: More detection fixes.Ben Castricum
2014-12-03SCUMM: farm - Add support for a dutch Macintosh variant.Ben Castricum
Found on CD with EAN8714902148334.
2014-12-03ZVISION: Move the subtitle classFilippos Karapetis
2014-12-03ZVISION: Move the TruetypeFont classFilippos Karapetis
2014-12-03ZVISION: Move the ZfsArchive classFilippos Karapetis