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author | Kirben | 2014-12-07 15:24:21 +1100 |
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committer | Kirben | 2014-12-07 15:24:21 +1100 |
commit | c9e6db6571bd1c69d1a08bcc7d371cc68c3b53a0 (patch) | |
tree | 8957dfc5dbad324f88c05da4ca0d93bfe95e6a1f /engines | |
parent | dcd0f597e6026e248ff6e2db0224f3f60626cdca (diff) | |
download | scummvm-rg350-c9e6db6571bd1c69d1a08bcc7d371cc68c3b53a0.tar.gz scummvm-rg350-c9e6db6571bd1c69d1a08bcc7d371cc68c3b53a0.tar.bz2 scummvm-rg350-c9e6db6571bd1c69d1a08bcc7d371cc68c3b53a0.zip |
SCUMM: Correct spacing and warning in last Maniac V0 merge.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/actor.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 90ee5bf368..59a1009789 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -415,7 +415,7 @@ bool Actor_v0::calcWalkDistances() { _walkYCountGreaterThanXCount = 0; uint16 A = 0; - if (_CurrentWalkTo.x >= _tmp_Dest.x ) { + if (_CurrentWalkTo.x >= _tmp_Dest.x) { A = _CurrentWalkTo.x - _tmp_Dest.x; _walkDirX = 1; } else { @@ -424,7 +424,7 @@ bool Actor_v0::calcWalkDistances() { _walkXCountInc = A; - if (_CurrentWalkTo.y >= _tmp_Dest.y ) { + if (_CurrentWalkTo.y >= _tmp_Dest.y) { A = _CurrentWalkTo.y - _tmp_Dest.y; _walkDirY = 1; } else { @@ -432,15 +432,15 @@ bool Actor_v0::calcWalkDistances() { } _walkYCountInc = A; - if ( !_walkXCountInc && !_walkYCountInc ) + if (!_walkXCountInc && !_walkYCountInc) return true; - if( _walkXCountInc <= _walkYCountInc ) + if (_walkXCountInc <= _walkYCountInc) _walkYCountGreaterThanXCount = 1; // 2FCC A = _walkXCountInc; - if( A <= _walkYCountInc ) + if (A <= _walkYCountInc) A = _walkYCountInc; _walkMaxXYCountInc = A; @@ -455,7 +455,7 @@ byte Actor_v0::actorWalkX() { byte A = _walkXCount; A += _walkXCountInc; if (A >= _walkCountModulo) { - if (!_walkDirX ) { + if (!_walkDirX) { _tmp_Dest.x--; } else { _tmp_Dest.x++; @@ -483,7 +483,7 @@ byte Actor_v0::actorWalkY() { byte A = _walkYCount; A += _walkYCountInc; if (A >= _walkCountModulo) { - if (!_walkDirY ) { + if (!_walkDirY) { _tmp_Dest.y--; } else { _tmp_Dest.y++; @@ -568,7 +568,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) { _walkdata.point3.x = 32000; _walkdata.curbox = _walkbox; - if(_vm->_game.version == 0 ) { + if (_vm->_game.version == 0) { ((Actor_v0*)this)->_newWalkBoxEntered = true; } else { _moving = (_moving & MF_IN_LEG) | MF_NEW_LEG; @@ -751,7 +751,7 @@ L2A33:; animateActor(newDirToOldDir(_facing)); } - if ((_moving & 0x0F) == 3 ) { + if ((_moving & 0x0F) == 3) { L2C36:; setTmpFromActor(); @@ -812,7 +812,7 @@ L2CA3:; if (updateWalkbox() == kInvalidBox) { // 2CC7 setActorFromTmp(); - if( _CurrentWalkTo.x == _tmp_Dest.x) { + if (_CurrentWalkTo.x == _tmp_Dest.x) { stopActorMoving(); return; } @@ -1210,7 +1210,7 @@ void Actor::setDirection(int direction) { } void Actor_v0::setDirection(int direction) { - int dir = newDirToOldDir( direction ); + int dir = newDirToOldDir(direction); int res = 0; switch (dir) { @@ -1255,8 +1255,8 @@ void Actor::turnToDirection(int newdir) { if (_vm->_game.version <= 6) { _targetFacing = newdir; - if (_vm->_game.version == 0 ) { - setDirection( newdir ); + if (_vm->_game.version == 0) { + setDirection(newdir); return; } _moving = MF_TURN; @@ -1456,7 +1456,7 @@ AdjustBoxResult Actor_v0::adjustPosInBorderWalkbox(AdjustBoxResult box) { if (!(boxMask & 0x80)) return Result; - char A; + byte A; boxMask &= 0x7C; if (boxMask == 0x0C) A = 2; @@ -1495,7 +1495,7 @@ AdjustBoxResult Actor_v0::adjustPosInBorderWalkbox(AdjustBoxResult box) { AdjustBoxResult Actor_v0::adjustXYToBeInBox(int dstX, int dstY) { AdjustBoxResult Result = Actor_v2::adjustXYToBeInBox(dstX, dstY); - if( Result.box == kInvalidBox ) + if (Result.box == kInvalidBox) return Result; return adjustPosInBorderWalkbox(Result); @@ -3209,12 +3209,12 @@ void Actor_v0::animateActor(int anim) { } byte Actor_v0::updateWalkbox() { - if( _vm->checkXYInBoxBounds( _walkbox, _pos.x, _pos.y ) ) + if (_vm->checkXYInBoxBounds(_walkbox, _pos.x, _pos.y)) return 0; int numBoxes = _vm->getNumBoxes() - 1; for (int i = 0; i <= numBoxes; i++) { - if (_vm->checkXYInBoxBounds( i, _pos.x, _pos.y ) == true ) { + if (_vm->checkXYInBoxBounds(i, _pos.x, _pos.y) == true) { if (_walkdata.curbox == i) { setBox(i); directionUpdate(); |