Age | Commit message (Collapse) | Author |
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We now check if the engine should quit in the loop of the end credits animation
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We now only test for events in testKeypressed() without updating the
game cycle at all (NAGI doesn't update the game cycle either). This
fixes the slowdowns in some animations where have.key() is issued,
like Manannan's lightnings in the intro of KQ3 and the bullets in the
intro of PQ1
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We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
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This shouldn't actually be necessary since, as far as I can tell,
its only purpose is to toggle between true and false to slow down
some mouse cursor animations. But Valgrind doesn't know that.
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SWORD25: Optimized graphics drawing
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This fixes bug #3612682
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Changed REGISTRA to ACCEDI for better user convenience.
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intro of the OS/2 and Win95 versions
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least "The End"
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Based on the BeOS executable.
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to graphic corruption
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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alternate animation file name
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avoid low/high res missing files
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This is a regression from 93e69aa4da0558b05fc235684355ed38eed9863d.
Thanks to eriktorbjorn to noticing that the music is missing.
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For consistency with NUM_SCRIPT_SLOT.
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I believe this fixes CID 1003954, 1003957, 1003958, 1003962 and
1003966.
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1003542
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