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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: Fix positioning of scene sprites
Paul Gilbert
2015-03-22
SHERLOCK: Fix loading of player sprites
Paul Gilbert
2015-03-22
SHERLOCK: Disable intro for now
Paul Gilbert
2015-03-22
SHERLOCK: First game scene is partially showing
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-20
SHERLOCK: Further scene loading code
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-18
SHERLOCK: Make random pixel transitions more like the original
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-17
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
Paul Gilbert
2015-03-17
SHERLOCK: Implement transparent sprite drawing
Paul Gilbert
2015-03-17
SHERLOCK: Add dirty rect handling
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert
2015-03-16
SHERLOCK: Implement screen clipping for sprite drawing
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-16
SHERLOCK: Implement sprite palette loading and fade out
Paul Gilbert
2015-03-16
SHERLOCK: Fix loading of sprite for startup animation
Paul Gilbert
2015-03-15
SHERLOCK: Beginnings of sprite loading for animations
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Further game setup
Paul Gilbert
2015-03-15
SHERLOCK: Added skeleton Screen class
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert
2015-03-15
MADS: Revert fix for sprites disappearing on last frame of cutscenes
Paul Gilbert
2015-03-15
MADS: Better handling for removing sprite sets
Paul Gilbert
2015-03-15
MADS: Add custom game options to the ScummVM GUI
Filippos Karapetis
2015-03-15
MADS: Properly reset the sound flag
Filippos Karapetis
2015-03-15
MADS: Hook up all of the remaining options, and add custom game options
Filippos Karapetis
2015-03-14
MADS: Fix animations erasing sprites on the last frame before transitioning
Paul Gilbert
2015-03-14
MADS: Fix showing inventory pictures when inventory animating is off
Paul Gilbert
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-03-14
MADS: Fix frequently getting endless wait cursor after doctor hits you
Paul Gilbert
2015-03-14
MADS: Fix greeting when talking to cell wall the first time
Paul Gilbert
2015-03-14
MADS: Fix animation of tying rope to the boat
Paul Gilbert
2015-03-14
MADS: Save reverted options if you cancel out of Game Options dialog
Paul Gilbert
2015-03-14
MADS: Fix hotspot highlighting when easy mouse is off
Paul Gilbert
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