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2011-04-20HUGO: Silent several warnings reported by littleboystrangerke
2011-04-20TSAGE: Cleaner bugfix for text colours being incorrectPaul Gilbert
2011-04-20TSAGE: Fix problem with text appearing with random background colours after ↵Paul Gilbert
scene changes
2011-04-20TSAGE: Properly destroy cloned objects when removed from a scenePaul Gilbert
2011-04-20Merge remote branch 'remotes/kayahr/lure'Paul Gilbert
2011-04-20TSAGE: Fix double-Miranda bug when Rock is drunk (scene 4100)strangerke
2011-04-19TSAGE: Fix blocking bug in scene 4100.strangerke
That unlocks the infamous "Alcohol? Cool, get my daughter!" scene :P
2011-04-19TSAGE: Rename several objects in Scene 4000strangerke
2011-04-19LURE: Enabled clickable menus for WebOS.Klaus Reimer
2011-04-19TSAGE: Suppress empty format string warning of g++.Johannes Schickel
2011-04-19GROOVIE: Replace TODO about YUV data with a comment.Johannes Schickel
Since the surfaces in question are never used outside the ROQ code it is fine to use a faked RGB pixel format even when they are actually YUV data.
2011-04-19TSAGE: Removed original game that uses 'Intro.txt' to indicate whether the ↵Paul Gilbert
introduction has played
2011-04-19TSAGE: Simplified the new Saver::getObjectCount methodPaul Gilbert
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with ↵Paul Gilbert
SceneManager::_sceneNumber
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
2011-04-19TSAGE: Fixed button highlighting in inventory dialogPaul Gilbert
2011-04-19TSAGE: Bugfixes for graphics glitches when using the lift in scene #2320Paul Gilbert
2011-04-18SCUMM: Make use of new Common::Error typeMax Horn
2011-04-18COMMON: Remove kInvalidPathErrorMax Horn
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-18TSAGE: Fix region 8 in scene 4045strangerke
2011-04-18MOHAWK: Speed up drawRLE8 a bit.Alyssa Milburn
2011-04-18Merge pull request "New mixer mute handling."Johannes Schickel
See https://github.com/scummvm/scummvm/pull/12 for more information.
2011-04-18SCUMM: Setup proper pixel format for virtual screen surfaces.Johannes Schickel
Thanks to Max for notifying me that SCUMM seems always to use RGB555.
2011-04-18TSAGE: Fix bug in scene 4045 "missing character".strangerke
I also renamed several objects and functions.
2011-04-18TSAGE: Fix palette corruption in savegame files.Paul Gilbert
2011-04-18TSAGE: Fix bug with selected inventory item remaining selected after ↵Paul Gilbert
restarting game
2011-04-18TSAGE: Removed InventoryDialog allFlag parameter.Paul Gilbert
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
2011-04-18TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end ↵Paul Gilbert
of Scene #1400
2011-04-18TSAGE: Fix a couple of problems in Scene 2320, still brokenstrangerke
2011-04-18TSAGE: Describe scenes fro group 8 and 10strangerke
2011-04-18TSAGE: Fix bug in scene 1500strangerke
2011-04-17TSAGE: Fix a glitch in scene222:postInit. Suppress a useless comment.strangerke
2011-04-17TSAGE: Fix initialization of MTEXT speakerstrangerke
2011-04-17TSAGE: Fix subtle bug in StripManager. This fixes scene 2222.strangerke
2011-04-17LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format.Johannes Schickel
This makes the code a bit more readable, thanks to fuzzie for pointing that out.
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17MOHAWK: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17M4: Properly setup format in M4Surface constructor.Johannes Schickel
2011-04-17HUGO: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17GROOVIE: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GOB: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.