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2011-05-27TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present ↵strangerke
in the original)
2011-05-27TSAGE: Fix a sound glitch in scene 4150strangerke
2011-05-27TSAGE: Fix priority issue in scene 2100, in the liftstrangerke
2011-05-27TSAGE: Cosmetic tweaks to Scene::setZoomPercents.Alyssa Milburn
2011-05-27TSAGE: Rename _field1800 in scene 2100strangerke
2011-05-27TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and ↵strangerke
then get back up again, his walk animation gets screwed"
2011-05-27SCI: Fix access to variables (gc_interval etc.) from the consoleLars Skovlund
2011-05-27Revert "SCI: Don't attempt to modify null/disposed objects."Lars Skovlund
This fix for bug #3303802 is a potential cause of unreproducible bugs in all SCI games that taint savegames. This reverts commit 48140a012d69d76de5ae80de7ca926e71c39cd03.
2011-05-27TSAGE: Bugfix for loading savegames directly from the launcherPaul Gilbert
2011-05-27TSAGE: Bugfix for saving game in scene #4025Paul Gilbert
2011-05-27TSAGE: Bugfix for using lift after restoring a savegame in scene #2320Paul Gilbert
2011-05-27SCI: Don't attempt to modify null/disposed objects.md5
These cases occur usually because of script bugs. Fixes script bug #3303802 - "SCI: PQ1VGA - Crash at the jail"
2011-05-27SCI: Added a workaround for bug #3308087 - "SCI: SQ1VGA - Engine Abort Upon ↵md5
Loading Ulence Flats Save"
2011-05-27SCI: Fixed bug #3306417 - "LAURA BOW 2: segmentation fault while talking to ↵md5
Dr. Myklos"
2011-05-26SWORD25: Fix making multiple saves at the same time.Alyssa Milburn
This adds a missing seek. Thanks to [md5] for guessing the cause.
2011-05-26SWORD25: Committed changes to module.mk which were forgotten in my previous ↵md5
commit
2011-05-26SWORD25: Merged the PNG and thumbnail decoding code into a common classmd5
2011-05-26SWORD25: Removed the leftover libpng codemd5
2011-05-26SWORD25 (LUA): Removed unused code for handling precompiled LUA sciptsmd5
2011-05-26SWORD25: Const correctnessMax Horn
2011-05-26SWORD25: Fix warning: double format, float arg on DCMax Horn
2011-05-26SWORD25: Avoid using strcollMax Horn
2011-05-25HUGO: Fix commentsstrangerke
2011-05-25HUGO: Add 3 object related functions to the consolestrangerke
2011-05-25TSAGE: Add scene description in scene groups 8 and 10strangerke
2011-05-25HUGO: Add boundaries() to the console. God mode no longer shows boundaries, ↵strangerke
as in the original
2011-05-25TSAGE: Cosmetic modification, for consistencystrangerke
2011-05-25HUGO: Cosmetic modification, for consistencystrangerke
2011-05-25HUGO: Add listscreens() and gotoscreen() to consolestrangerke
2011-05-25TSAGE: Add a couple of commentsstrangerke
2011-05-25TOON: Remove unused variableMax Horn
2011-05-25AGI: Fix compilation on 64 bit platformsWillem Jan Palenstijn
I'm unable to test this change, but it avoids using a pointer to store an int temporarily.
2011-05-25Merge pull request #9 from tiqpit/a2gsEugene Sandulenko
AGI: Fix //gs output
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25QUEEN: tyre -> tireMatthew Hoops
2011-05-25ALL: analyse -> analyzeMatthew Hoops
2011-05-25ALL: armour -> armorMatthew Hoops
2011-05-25ALL: favour/favourite -> favor/favoriteMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-25SCI: Constify Object::_baseVarsMax Horn
This may have to be undone if we ever want to start free'ing _baseVars again.
2011-05-25M4: Attempt to fix the broken Rails codeMax Horn
I am not sure how this code could have ever worked without lots of crashing, but maybe I am missing something... Still, casting an arbitrary integer value to an int *pointer* and then later dereferencing it does not seem like a good idea :). Changed the code to do what I *guess* it was meant to do. But somebody who actually knows M4 and its games should double check.
2011-05-25TSAGE: Silence another (incorrect but still annoying) uninitialized var warningMax Horn
2011-05-25MOHAWK: Fix warning about uninitialized varMax Horn
2011-05-25SWORD25: Remove more unused loadlib code + use of fopenMax Horn
The functions loader_C and loader_Croot provably did not do anything besides returning an error, so removing them was safe. For loader_Lua, this was using luaL_loadfile. But that in turn now uses Sword25FileProxy, which only supports loading config.lua, and config.lua is not used via the loadlib mechanism. Therefore, I deemed it safe to also remove this third loader. This leaves loader_preload as only remaining loader. It is probably unused, too, but I did not both to investigate further, as I already achieved my primary goal (getting rid of fopen/fclose use). All other removed functions were unused due to the removal of the first three loader_* functions.
2011-05-25SCUMM: Switch some code to use String::formatMax Horn
2011-05-24TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the ↵strangerke
game becomes unresponsive.". Also fix an animation bug related to display priorities
2011-05-24TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get ↵strangerke
back up again, his walk animation gets screwed"
2011-05-24LASTEXPRESS: Add a separate sound cache list for entries with a sound data ↵Littleboy
buffer
2011-05-24SWORD25: Remove unused Lua print stuffMax Horn