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AgeCommit message (Expand)Author
2007-08-13Switch Parallaction back to single gameid (to be compatible with 0.10.x), andEugene Sandulenko
2007-08-13(At last) switched Kyra detection to AdvancedDetectorEugene Sandulenko
2007-08-13Use new AD code in AGOS detection.Eugene Sandulenko
2007-08-13When restarting an animation, make sure that the animation's current frame is...Filippos Karapetis
2007-08-13Add Lost In Time demo.Travis Howell
2007-08-13The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixe...Filippos Karapetis
2007-08-13Removed an obsolete TODOFilippos Karapetis
2007-08-12Fix build.Nicola Mettifogo
2007-08-12Added preliminary support for loading locations in BRA: Nicola Mettifogo
2007-08-12Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, whereTorbjörn Andersson
2007-08-12Changed signature of disk routines for backgrounds to something resembling re...Nicola Mettifogo
2007-08-12Fixed location retrieval.Nicola Mettifogo
2007-08-12Added first location selection for each part.Nicola Mettifogo
2007-08-12Added more resource loading.Nicola Mettifogo
2007-08-12BRA now loads tables and correctly selects episode (part) for resource loading.Nicola Mettifogo
2007-08-12Disk can now load tables for BRA.Nicola Mettifogo
2007-08-12Added simple game loop to BRA. The game still crashes after menu.Nicola Mettifogo
2007-08-12Oops. Buffers are now initialized properly.Nicola Mettifogo
2007-08-12Change BRA to default to 1x scaler.Travis Howell
2007-08-12Fix BRA regressions.Travis Howell
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
2007-08-12Remove left over debug ocde.Travis Howell
2007-08-12Added menu options enum to BRA and some refactoring.Nicola Mettifogo
2007-08-12Fixed warning.Torbjörn Andersson
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Added code fragment that can change the resource Id to change depending on wh...Paul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
2007-08-12Added part of the framework for playing soundsPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Moved intro hack routines to Parallaction_ns callables, where they belonged f...Nicola Mettifogo
2007-08-12Even better large background support. Now internal buffers aren't reallocated...Nicola Mettifogo
2007-08-12Better support for large backgrounds.Nicola Mettifogo
2007-08-12Added very basic support for backgrounds larger than screen:Nicola Mettifogo
2007-08-11Added partial cursor support for Big Red Adventure. Small adjustments to gene...Nicola Mettifogo
2007-08-11Added a small safety check to avoid accidently overflowing buffers when readi...Sven Hesse
2007-08-11This should fix bug #1770655 and another one eriktorbjorn experienced in the ...Sven Hesse
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
2007-08-11Fixed warning.Torbjörn Andersson
2007-08-11Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.Nicola Mettifogo
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features rel...Nicola Mettifogo
2007-08-11Added preliminary font support for Big Red Adventure.Nicola Mettifogo
2007-08-11Fix compiler warningMax Horn
2007-08-11Since splash screen graphics will be called slides (like in Nippon Safes), lo...Nicola Mettifogo
2007-08-11Deleted some rotten comments.Nicola Mettifogo
2007-08-11Cleanup.Nicola Mettifogo
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo