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AgeCommit message (Expand)Author
2015-11-27PRINCE: Fix color clipping logicEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-11-27CGE2: Silent a CppCheck warningStrangerke
2015-11-27MORTEVIELLE: Reduce the scope of a variableStrangerke
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke
2015-11-27MADS: Silence Clang warningTorbjörn Andersson
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-24MADS: Phantom: Add more checks in exitCatacombsStrangerke
2015-11-24MADS: Phantom: Fix asserts in moveCatacombsStrangerke
2015-11-24MADS: Fix flag usage for the value KMSG_ANIMStrangerke
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-24MADS: Phantom: Remove dead code in scene 310Strangerke
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
2015-11-23SHERLOCK: SS: Fix exit crash in Sherlock playable demoPaul Gilbert
2015-11-23AGI: add new debug command "version"Martin Kiewitz
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
2015-11-23MADS: Silent another cppCheck warningStrangerke
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
2015-11-23MADS: Phantom: reduce the scope of a variableStrangerke
2015-11-23MADS: Reduce the scope of a variable in panTransitionStrangerke
2015-11-23MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some...Strangerke
2015-11-23MADS: Silence two GCC warningsTorbjörn Andersson
2015-11-22MADS: Fix compilation.Johannes Schickel
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-11-22SHERLOCK: Remove deprecated decompression filePaul Gilbert
2015-11-19SWORD25: Added Ultimate version detectionEugene Sandulenko
2015-11-19SWORD25: Fix Hungarian version supportEugene Sandulenko
2015-11-18SWORD25: Fix tint colorEugene Sandulenko
2015-11-18MADS: Remove obsolete comment and add debug trace in animation codeStrangerke
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko