Age | Commit message (Expand) | Author |
2006-04-30 | Add complete support for mouse cursors in FF, with help from olki | Travis Howell |
2006-04-30 | Incremented required lure.dat version | Paul Gilbert |
2006-04-30 | Added load of new script offset field for NPC handling of hotspots | Paul Gilbert |
2006-04-29 | Moved queryResString from class ScummDialog to class InfoDialog; some cleanup | Max Horn |
2006-04-29 | Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles... | Max Horn |
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) subc... | Max Horn |
2006-04-29 | Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16 | Torbjörn Andersson |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-04-29 | Added comment about a major leak in ScummEngine::restart | Max Horn |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-29 | Cleanup includes | Travis Howell |
2006-04-29 | Split more functions of simon.cpp into separate files | Travis Howell |
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn |
2006-04-29 | Split more functions of simon.cpp into separate files | Travis Howell |
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version specific... | Max Horn |
2006-04-29 | Split scummLoop into multiple functions, for easier maintanance & customizabi... | Max Horn |
2006-04-29 | Add FF difference in o_screenTextMsg() | Travis Howell |
2006-04-29 | Minor cleanup | Travis Howell |
2006-04-29 | Merge fadeToBlack() into o1_specialFade() and cleanup | Travis Howell |
2006-04-29 | Fix error in debug table | Travis Howell |
2006-04-29 | Fix warning | Max Horn |
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot be... | Paul Gilbert |
2006-04-29 | Added proper action display after selection along with showing the camera cursor | Paul Gilbert |
2006-04-29 | Changed resource Id constants, added a few more general constants, and slight... | Paul Gilbert |
2006-04-29 | Reworked resource loading to no longer load hotspot proximities separately, o... | Paul Gilbert |
2006-04-29 | Reworked resources to handle moved hotspot proximity (walk to) co-ordinates | Paul Gilbert |
2006-04-29 | Tweaked dialog display code to refresh the screen and warn about message Ids ... | Paul Gilbert |
2006-04-29 | Add more timer code differences in FF | Travis Howell |
2006-04-29 | Fix mistakes in animateSpritesByY() for FF | Travis Howell |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-28 | Report unknown MD5s again | Max Horn |
2006-04-27 | Fix compile of SCUMM engine | Travis Howell |
2006-04-27 | Typo | Oystein Eftevaag |
2006-04-27 | Move the detector code out of the constructor and into init() to do error han... | Oystein Eftevaag |
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn |
2006-04-26 | add missing comma for portuguese quit text, remove stray comma after last str... | Joost Peters |
2006-04-26 | Add FF difference in isAdjNoun opcode. This makes it possible to get past the | Torbjörn Andersson |
2006-04-26 | cleanup | Max Horn |
2006-04-26 | Use File::size to determine the size of a file, instead of doing a seek(0, SE... | Max Horn |
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn |
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell |
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell |
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell |
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn |
2006-04-26 | Replace unneeded File::exists calls | Max Horn |
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn |
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson |
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson |
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko |
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko |