Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-14 | SCUMM: Show actor visible height in debugger | Max Horn | |
2011-05-14 | SWORD25: Fix format string warning. | eriktorbjorn | |
2011-05-14 | LASTEXPRESS: Silence compiler warning | Max Horn | |
2011-05-14 | MOHAWK: When running scripts in Myst, add delays when necessary between ↵ | Bastien Bouclet | |
draws to mimic older hardware. | |||
2011-05-14 | SWORD25 (LUA): Disabled a lot of non-portable LUA functions | md5 | |
sword25 doesn't use these (thankfully) | |||
2011-05-14 | MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. ↵ | Bastien Bouclet | |
Fortress rotation simulator controls. QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206). | |||
2011-05-14 | SWORD25 (LUA): Some compilation optimizations | md5 | |
For Android, define stroll() inside luaconf.h For PS2, don't use the visibility attribute, as the PS2 gcc isn't particularly happy about it... | |||
2011-05-14 | MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. ↵ | Bastien Bouclet | |
Fortress rotation controls. QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205). | |||
2011-05-14 | TSAGE: Moved scene creation into the Game class, and separated out the ↵ | Paul Gilbert | |
Ringworld demo scene creation to it's own game class | |||
2011-05-14 | TSAGE: Added skeleton game class for Blue Force | Paul Gilbert | |
2011-05-14 | TSAGE: Move the RingworldDemoGame class to the ringworld_demo file | Paul Gilbert | |
2011-05-14 | TSAGE: Add blue force library files | strangerke | |
2011-05-13 | TSAGE: Add detection for some versions of Blue Force | strangerke | |
2011-05-13 | SCI: Fix crash in vo with unloaded superclass | Willem Jan Palenstijn | |
2011-05-13 | SCI: Avoid incrementing lockers of deleted script | Willem Jan Palenstijn | |
Having a deleted script with non-zero lockers had the side effect of making the deleted script re-appear in the GC's work list, including any (deleted) objects in the script. This should be the root cause of bugs #3299458 and #3295849, so also delete the workaround added for that in 35086fe1. | |||
2011-05-13 | MOHAWK: Stub another two LB script functions. | Alyssa Milburn | |
2011-05-13 | MOHAWK: Add/improve LB debug output a little. | Alyssa Milburn | |
2011-05-13 | MOHAWK: Add basic LBProxyItem support. | Alyssa Milburn | |
2011-05-13 | TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at ↵ | strangerke | |
the wrong place" | |||
2011-05-13 | TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical ↵ | strangerke | |
glitch is visible (after scene 6100)" | |||
2011-05-13 | SWORD25: Stop linking directly against zlib. | md5 | |
Also, don't compress game data in newer saves, as the whole saved game is compressed anyway | |||
2011-05-13 | LASTEXPRESS: Implement SoundManager::setupCache() | Littleboy | |
2011-05-13 | SWORD25: Fix compilation when libvorbis is not present | md5 | |
2011-05-13 | SWORD25 (LUA): Whitespace fixes | md5 | |
2011-05-13 | SWORD25 (LUA): Hopefully fixed compilation for the Android platform | md5 | |
2011-05-13 | SWORD25: Added a version field for savegame thumbnails | md5 | |
2011-05-13 | SWORD25: Replaced the PNG thumbnail encoding code, used in saved games | md5 | |
- Savegame thumbnails are now created using a flat image format, instead of PNG. This allows us to remove the PNG encoding code used in the engine. Note that the saved games we create cannot be used with the original engine anyway, so this change does not break savegame compatibility with the original game (it's already broken). - Compatibility is preserved with older saved games that were made with ScummVM. - Moved the embedded thumbnail reading code out of the PNG loader class, to stop it from needlessly checking every PNG file. - With this change, libpng is no longer required for the sword25 engine | |||
2011-05-13 | SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined | md5 | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Get rid of the unused Resource::_globSize field | Max Horn | |
2011-05-13 | SCUMM: Remove useless allocateArrays call, and make sure all resources are ↵ | Max Horn | |
properly killed upon restart | |||
2011-05-13 | SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell | Max Horn | |
2011-05-13 | SCUMM: Improve and document res tag sanity check | Max Horn | |
2011-05-13 | SCUMM: Improve ResTypeData doxygen comments | Max Horn | |
2011-05-13 | SCUMM: Remove ResTypeData::_num | Max Horn | |
2011-05-13 | SCUMM: Rename resTypeFromId -> nameOfResType | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵ | Max Horn | |
both | |||
2011-05-13 | TSAGE: Fix warning when compiling in release mode | Max Horn | |
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn | |
2011-05-13 | SCUMM: Tweak sound res syncing | Max Horn | |
2011-05-13 | SCUMM: Document resource usage count / expiry a little bit | Max Horn | |
2011-05-13 | SCUMM: Remove obsolete TODO | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::name | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::num to _num | Max Horn | |
2011-05-13 | SCUMM: Get rid of the MemBlkHeader hack | Max Horn | |
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed. | |||
2011-05-13 | SCUMM: Clean up ResourceManager initialization | Max Horn | |
2011-05-13 | SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it | Max Horn | |
2011-05-13 | SCUMM: Document and cleanup resource type mode | Max Horn | |
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |