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AgeCommit message (Expand)Author
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24Strip trailing whitespaces.Johannes Schickel
2009-05-24Commit patch #2796028 "lol files are always compiled" with some slight extens...Johannes Schickel
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...Fabio Battaglia
2009-05-24LOL: fixed some input code issues:Florian Kagerer
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...Fabio Battaglia
2009-05-24SCI: re-xlate pixmap when palette revision changedWillem Jan Palenstijn
2009-05-24Removed the line feed workaround, and added explicit int16 castings to the FR...Paul Gilbert
2009-05-24Fixed audio synchronization in the CD version of KQ5Filippos Karapetis
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...Fabio Battaglia
2009-05-24Fixed the display glitch associated with the animated handle in the engine roomPaul Gilbert
2009-05-24Cleanup.Johannes Schickel
2009-05-24Add color and color component getters to Cine::Palette.Kari Salminen
2009-05-24Make various Sound functionality SoundHandle instead of filename based.Johannes Schickel
2009-05-24LOL: fix valgrind warningFlorian Kagerer
2009-05-24Remove leftover (already commented out) code.Johannes Schickel
2009-05-24- Reorder supported codecs listJohannes Schickel
2009-05-24Cleanup.Johannes Schickel
2009-05-23Cleanup.Johannes Schickel
2009-05-23KYRA/LOL: restructured voice playing code so that audio compression can be su...Florian Kagerer
2009-05-23SCI: add (unused) palette revisioning supportWillem Jan Palenstijn
2009-05-23Moved the "dump" and "dissectscript" commands to console.cpp and renamed them...Filippos Karapetis
2009-05-23Oops, fixed silly typoFilippos Karapetis
2009-05-23Some more WIP code for kDoAudio(), taken from Greg's SCI engine. Sound and sp...Filippos Karapetis
2009-05-23LOL: implemented fireball spellFlorian Kagerer
2009-05-23Added a stub for SetVideoMode(), and fixed some of the palette glitches in th...Filippos Karapetis
2009-05-23Fixed clipping code for texts which do not fit on screen, and added a warning...Filippos Karapetis
2009-05-23Fixed the incorrect placement of the copyright message in KQ6 on screenFilippos Karapetis
2009-05-23The third and fourth parameter in changePortBounds() are x2 and y2, not width...Filippos Karapetis
2009-05-23Turned some errors into warnings, as they occur in KQ5CDFilippos Karapetis
2009-05-23Fixed the incorrectly placed views in the KQ6 intro, by reintroducing port bo...Filippos Karapetis
2009-05-23SCI: Added partial support for SCI1.1 adlib musicWalter van Niftrik
2009-05-23Cleanup.Johannes Schickel
2009-05-23Reserve opcode array entries beforehand, should save some reallocation and co...Johannes Schickel
2009-05-22Better safe than sorry, add an explicit default constructor for Button.Johannes Schickel
2009-05-22Yet another fix for MSVC (it seems it initializes all pointers in debug mode ...Johannes Schickel
2009-05-22Fix crash with MSVC.Johannes Schickel
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
2009-05-22Change button list handling to closer match original. This fixes a crash when...Johannes Schickel
2009-05-22Do not define checkInput as virtual.Johannes Schickel
2009-05-22Handle mouse move events like the original.Johannes Schickel
2009-05-22Some initial WIP code on kDoAudio (still not working)Filippos Karapetis
2009-05-22LOL: (temporary) fix for button callback assignment. The automatic list capac...Florian Kagerer
2009-05-22Add hack so LoL intro demo will init MT-32 properly.Johannes Schickel
2009-05-22Use correct file for MT-32 initialization for Kyra2 SEQ player based Lands of...Johannes Schickel
2009-05-22Oops typo.Johannes Schickel
2009-05-22Properly initialize MT-32 for LoL demos.Johannes Schickel
2009-05-22Fix crash when playing LoL demo.Johannes Schickel