Age | Commit message (Expand) | Author |
2007-06-30 | Move the redrawing of dialog windows (options, save, load, ...) so that we do | Torbjörn Andersson |
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and checkEx... | Max Horn |
2007-06-29 | SCUMM: Handle all triggers for the debugger console in the same spot, to ensu... | Max Horn |
2007-06-29 | SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ... | Max Horn |
2007-06-29 | Oops. An extra comma in the enum list's end. Removed. | Kari Salminen |
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen |
2007-06-29 | Fix display of experience in Elvira 2. | Travis Howell |
2007-06-29 | Fix some scripts failing to start in Elvira 2, due code difference in isCalle... | Travis Howell |
2007-06-28 | Changed GOB to use common/frac.h | Max Horn |
2007-06-28 | Whitespace fix | Max Horn |
2007-06-28 | Removed superfluous comment and converted an int to bool conversion to a more... | Kari Salminen |
2007-06-28 | Added a workaround to prevent the making fire animation from breaking at the ... | Filippos Karapetis |
2007-06-28 | Added a debug message for game loading | Filippos Karapetis |
2007-06-27 | Fix compiler warning. | Travis Howell |
2007-06-27 | Clear any paused OmniTV video, when playing another video. To fix crashes in ... | Travis Howell |
2007-06-26 | Add support for compressed digital music in ITE | Filippos Karapetis |
2007-06-26 | Remove some unneeded includes | Filippos Karapetis |
2007-06-26 | increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726) | Willem Jan Palenstijn |
2007-06-26 | Fix saving & restoring with AGI256 and AGI256-2 games. | Kari Salminen |
2007-06-26 | Move to the correct file offset when using compressed sounds in ITE | Filippos Karapetis |
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal with... | Max Horn |
2007-06-26 | Fix FLAC support for speech in Broken Sword 1. | Travis Howell |
2007-06-26 | Add FLAC support for speech in Broken Sword 1. | Travis Howell |
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen |
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis |
2007-06-25 | Put a comment in its correct location | Filippos Karapetis |
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen |
2007-06-25 | Add support for compressed sound effects, digital music and speech to the SAG... | Filippos Karapetis |
2007-06-25 | Added entries for ITE compressed files to the detector. IHNM is not added yet... | Filippos Karapetis |
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen |
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse |
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse |
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen |
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm cod... | Paweł Kołodziejski |
2007-06-23 | Made changeCharacter restore the previous open Archive after completing its d... | Nicola Mettifogo |
2007-06-23 | Now clipping frame # to avoid crashes because of bad behavior of game scripts. | Nicola Mettifogo |
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse |
2007-06-23 | More cleanup | Max Horn |
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn |
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and stream... | Max Horn |
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no... | Max Horn |
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ... | Max Horn |
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma... | Max Horn |
2007-06-23 | Added GOB FIXME | Max Horn |
2007-06-23 | Changed BASS to use more KEYCODEs | Max Horn |
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse |
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn |
2007-06-23 | Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::ascii | Max Horn |
2007-06-23 | Changed the way VAR_VERSION_KEY is handled | Max Horn |
2007-06-23 | Changed input routine to use KEYCODE. | Nicola Mettifogo |