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2019-02-20GLK: FROTZ: Fix default colors for non-V6 gamesPaul Gilbert
2019-02-20GLK: FROTZ: Change default fg/bg from int to uintPaul Gilbert
2019-02-20GLK: Disable unsupported sub-engines in release modePaul Gilbert
2019-02-20BLADERUNNER: Fix Coverity issuesPeter Kohaut
2019-02-20BLADERUNNER: Fixed spinner destinations in HF01Peter Kohaut
2019-02-20BLADERUNNER: Cleanup of pathfinding codePeter Kohaut
2019-02-20GLK: FROTZ: Change fonts version check to not use atofPaul Gilbert
2019-02-19GLK: Better error messages for failing to load fontsPaul Gilbert
2019-02-19GLK: FROTZ: Fix erasing windows that don't have an associated GLK windowPaul Gilbert
2019-02-19SCI: Update LB2 crate door pathfinding workaroundsluicebox
Updates a pathfinding workaround to handle all edge cases
2019-02-18SCI: Add QFG1VGA Mac workaround for centaursluicebox
2019-02-18SCI: Apply QFG1VGA innkeeper workaround to Macsluicebox
2019-02-17GLK: FROTZ: Fix display in Zork Zero after showing title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix Coverity identified warningsPaul Gilbert
2019-02-17GLK: FROTZ: Fix display of Zork Zero title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix transparency for glyphs in buffer areaPaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-02-16GLK: FROTZ: Properly set window colorsPaul Gilbert
2019-02-16GLK: FROTZ: Fix setting default fg & bg colorPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-16SKY: Add defines for delay();Lothar Serra Mari
2019-02-16SKY: Decrease cursor redraw delay in menuLothar Serra Mari
2019-02-16BLADERUNNER: Fixed typo in pathfinding codePeter Kohaut
More locations should work
2019-02-16BLADERUNNER: More pathfinding codePeter Kohaut
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled.
2019-02-14GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.Torbjörn Andersson
2019-02-13GLK: FROTZ: Have zRGB properly convert to screen formatPaul Gilbert
2019-02-13SCI32: Fix QFG4 guild secret passageVhati
Fixes the walkable polygon not changing when it's revealed, bug #9894
2019-02-13SCI: Fix ECO1 column puzzle, bug #10885sluicebox
Works around a script bug that prevents the game from being completed
2019-02-13SCI: Fix FPFP Mac easter egg, bug #7065sluicebox
Works around a script bug that locks up the game
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-02-11GLK: ALAN2: Fix incorrect string duplicationPaul Gilbert
2019-02-12SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884sluicebox
Fixes a bug in the original that crashes the interpreter
2019-02-11BLADERUNNER: Added original logic for speech skippingPeter Kohaut
And some small cleanup of unnecessary comments.
2019-02-11BLADERUNNER: Improved time managementPeter Kohaut
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
2019-02-11BLADERUNNER: Cleanup of audio codePeter Kohaut
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code.
2019-02-10GLK: ALAN2: Fix a bunch of comparison warningsPaul Gilbert
2019-02-10BLADERUNNER: Added shorty modePeter Kohaut
Available via ScummVM game options
2019-02-10GLK: FROTZ: Fixes for saving and restoring in V6 gamesPaul Gilbert
2019-02-10BLADERUNNER: Added sitcom modePeter Kohaut
Available via ScummVM game options
2019-02-10BLADERUNNER: Added auto save featurePeter Kohaut
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game.
2019-02-10BLADERUNNER: Use ScummVM functionality for audio volume managementPeter Kohaut
2019-02-10ZVISION: Move code to determine amplification to its own functionTorbjörn Andersson
As suggested by bluegr.
2019-02-10ZVISION: Boost volume for MPEG cutscenesTorbjörn Andersson
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely.
2019-02-10SCI: Fix ECO1CD prophecy scroll, bug #10883sluicebox
Fixes a script bug that breaks messages
2019-02-10BLADERUNNER: Fixed Gordo animation changePeter Kohaut
He will stop properly after running
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2019-02-08SCI: Fix QFG3 combat speed throttling patchVhati
Replaces an earlier patch that had a bad byte. Original instruction: 0x80, 0xd2, // lsg global[D2h]. The op byte does not match the expected length or opcode comment. 0x80 would be: lag uint16. 0x89 is: lsg byte. This new patch also does not disturb the logic of a nearby IF block.
2019-02-08SCI: Fix out of bounds issue in getFrameSizeJean-Christophe Rona
If there is no item at all, returns a (0,0,0,0) Rect.
2019-02-07BLADERUNNER: Cleanup for drive away endings scriptsPeter Kohaut
All ending are achievable
2019-02-07BLADERUNNER: Cleanup of Mutants scriptsPeter Kohaut