Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-22 | TSAGE: R2R - Fix invalid use of inventory enum R2_ATTRACTOR_CABLE_HARNESS | Strangerke | |
2013-08-22 | MORTEVIELLE: Use similar check in fctClose and fctSearch than in fctSelfPut | Strangerke | |
2013-08-22 | MORTEVIELLE: Better fix of CID 1063212. Thanks wjp for pointing out. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix check introduced in 6cfd3028c1fdf71238f12e79fba4750e63a92a67. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063212 | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063213 | Strangerke | |
2013-08-21 | MORTEVIELLE: Silent CID 1063229 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1004057 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047256 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047260 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047261 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063175 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063348 | Strangerke | |
2013-08-21 | TSAGE: Fix illegal address computation, CID 1047259 | Torbjörn Andersson | |
We want the address right after the last element of _fadePaletteMap. There was probably no actual damage done since _paletteMap[] would likely be right after in memory, and that's zeroed as well. But it was still wrong. | |||
2013-08-21 | MORTEVIELLE: Add detection entry for improved German translation | Thierry Crozat | |
I also reworked a bit how detection work so that both the original and the improved German translations can be played. | |||
2013-08-21 | MORTEVIELLE: Replace some big if statements by switch statements | Strangerke | |
2013-08-21 | MORTEVIELLE: Remove second parameter of show() | Strangerke | |
2013-08-21 | MORTEVIELLE: Avoid erroring out when the user tries to load a missing save game | Strangerke | |
2013-08-20 | ZVISION: Implement streaming support for RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Remove static Control::parsePushToggleControl | richiesams | |
The code was moved to the class PushToggleControl | |||
2013-08-20 | ZVISION: Initialize Puzzle::key and Puzzle::flags | richiesams | |
Some Puzzles don't have flags, which caused it to never be initialized | |||
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams | |
2013-08-20 | ZVISION: Add TODO to subtitles | richiesams | |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams | |
This allows List::push_back() to not cause a data copy | |||
2013-08-20 | ZVISION: Add a destructor to Puzzle | richiesams | |
2013-08-20 | ZVISION: Add TODO's of what is left for the engine to be complete | richiesams | |
2013-08-20 | ZVISION: Add animation.o and rlf_animation.o to module.mk | richiesams | |
2013-08-20 | ZVISION: Remove superfluous file | richiesams | |
2013-08-20 | TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break. | Strangerke | |
2013-08-20 | MORTEVIELLE: Fix crash when loading from launcher | Strangerke | |
2013-08-20 | ZVISION: Handle rlf frame transitions internally | richiesams | |
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types | |||
2013-08-20 | ZVISION: Convert abs() to ABS() to ensure portability | richiesams | |
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-08-20 | ZVISION: Create keypress event to test rlf animation | richiesams | |
2013-08-20 | ZVISION: Normalize comment alignment | richiesams | |
2013-08-20 | ZVISION: Fix seek() whence argument | richiesams | |
2013-08-20 | ZVISION: Call RenderManager::update() before ScriptManager::update() | richiesams | |
This ensures the background will be rendered before anything from Puzzles or Controls | |||
2013-08-20 | ZVISION: Always update the screen to ensure the mouse continues to render | richiesams | |
2013-08-20 | ZVISION: Initialize inline with construction | richiesams | |
2013-08-20 | ZVISION: Create method to play RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Implement ActionSetPartialScreen | richiesams | |
2013-08-20 | ZVISION: Create method to clear the working window area of the screen to a ↵ | richiesams | |
single color | |||
2013-08-20 | ZVISION: Rename _warpedBuffer to _workingWindowBuffer | richiesams | |
To better represent its function | |||
2013-08-20 | ZVISION: Create class to parse RLF animation files | richiesams | |
2013-08-20 | WINTERMUTE: Replace CP1252-symbol ... with 3 full stops. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Add binary alpha-blitting. | Einar Johan Trøan Sømåen | |
For now, no RLE, or anything, but the infrastructure for it is put in place here. | |||
2013-08-20 | WINTERMUTE: Change pixel-format to RGBA. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha. | Einar Johan Trøan Sømåen | |
Also detect images with only binary alpha. | |||
2013-08-20 | MOHAWK: Stop videos on stack change | Torbjörn Andersson | |
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it. | |||
2013-08-20 | MOHAWK: Add missing break in switch, CID 1003750 | Torbjörn Andersson | |
Clicking on any of the image boxes would fall through to the case where it checks if you are picking up or putting away the white page, which just doesn't make any sense. It didn't have any noticeable impact on the game, because that case only does something if the hiding place for the white page is open, and apparently that can only happen while you're at that hiding place. I have verified that it's still possible to get the white page, and that it's still possible to raise the sunken ship. |