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2017-08-04BLADERUNNER: Fix float conversion warningThomas Fach-Pedersen
2017-08-04BLADERUNNER: Add blit and blitToScreen helpersThomas Fach-Pedersen
2017-08-04SCI32: Always initialize RobotDecoder::_syncFrameColin Snover
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.)
2017-08-04SCI32: Fix loading audio resources from RESSCI.PATColin Snover
This is used by Lighthouse.
2017-08-04SCUMM: Fix Typo in Detection Table Comment.D G Turner
No functional change.
2017-08-03Merge pull request #980 from dafioram/titanic_access_last_savePaul Gilbert
TITANIC: Fix access to last savegame slot
2017-08-03TITANIC: Create a new audio stream each time a wave file is playedPaul Gilbert
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing
2017-08-03TITANIC: Shifting wave file playback into CWaveFile classPaul Gilbert
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-08-03TITANIC: Max saved games const centralizedDavid Fioramonti
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Fix ZBuffer order bugSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-08-02SLUDGE: Reset zBuffers when blank back dropSimei Yin
2017-08-02DIRECTOR: Fix GCC Compiler Warnings.D G Turner
2017-08-01TITANIC: Fix sound effects on the Promenade DeckPaul Gilbert
2017-08-01TITANIC: Fix playback of ambient music for Top of the WellPaul Gilbert
2017-08-01FULLPIPE: Fix warningWillem Jan Palenstijn
2017-08-01DIRECTOR: Clarified STXT field namesEugene Sandulenko
2017-08-01WAGE: Render console text in MacTextWindowEugene Sandulenko
2017-08-01WAGE: Simplified text adding to MacTextWindowEugene Sandulenko
2017-08-01WAGE: Properly add input text to console on EnterEugene Sandulenko
2017-08-01WAGE: Started processing of input text from MacTextWindowEugene Sandulenko
2017-08-01WAGE: Draw cursor only when MacTextWindow is not usedEugene Sandulenko
2017-08-01WAGE: Correctly set font in MacTextWindow consoleEugene Sandulenko
2017-08-01WAGE: Switched Console window to MacTextWindowEugene Sandulenko
2017-08-01JANITORIAL: Fix code identationEugene Sandulenko
2017-08-01WAGE: Fix compilation with MacTextWindow enabledEugene Sandulenko
2017-08-01SLUDGE: Clear screen before every displaySimei Yin
2017-07-31TITANIC: Fix not being able to close ScummVM during prologue creditsPaul Gilbert
2017-07-31TITANIC: Only skip cutscenes if standard ASCII keys pressedPaul Gilbert
2017-07-31TITANIC: Handle brief freeze if prologue credits are skippedPaul Gilbert
2017-07-31TITANIC: Fix forward/backward manual camera movement in starmapPaul Gilbert
2017-07-31Merge pull request #978 from dafioram/Titanic-star-keybrdlookupPaul Gilbert
TITANIC: Star View: Added keyboard key to look up
2017-07-31TITANIC: Don't let bots appear when you're in the GondolaPaul Gilbert
I agree with Dafioram, frankly it just looks weird
2017-07-31TITANIC: Don't have bots appear in Embarkation SuccUBus or Deskbot deskPaul Gilbert
2017-07-31TITANIC: Fix delay check for Bellbot/Doorbot summonerPaul Gilbert
2017-07-30TITANIC: Fix Long Stick not returning to inventory in ArboretumPaul Gilbert
2017-07-30SCI32: Add ADGF_CD flag to Phant2 detection entriesColin Snover
2017-07-30SCI32: Promote Phant2 to ADGF_TESTINGColin Snover
2017-07-30SCI32: Increase maximum save games for Phant2Colin Snover
2017-07-30SCI32: Make sure audio is not paused from the futureColin Snover
This can occur when a save game from the past is loaded and the audio system was paused prior to loading the save game. This was fixed eventually in SSCI somewhere around GK2, since it pauses all audio before restoring a game and then resumes it after the save game is loaded (after all of the audio channels have been added from the save game). Since this would seem to be a problem for earlier games as well, this change is applied universally instead of being conditionally applied only to the games with interpreters containing this change. This patch contains some additional sanity checks that emit warnings if individual channels end up being started from the future. There was never such checking in SSCI, and it does not seem likely to ever happen, but it is unclear right now if this is an actual problem or not.
2017-07-30SCI32: Add load from launcher support for Phant2Colin Snover
Adding a hook into kPlayDuck to skip the intro video feels kind of crappy, but it seemed simpler, consistent with the other hooks for launch loading, and therefore preferable versus hot-patching the script or messing with PC in the VM or something.
2017-07-30SCI32: Implement Phant2 save/load integrationColin Snover
2017-07-30SCI32: Deduplicate guest additions save/load codeColin Snover
2017-07-30SCI: Show inherited methods when viewing an object in the debuggerColin Snover
2017-07-30SCI32: Fix breakpoints on reading/writing selectors in SCI3Colin Snover
2017-07-30SCI32: Indicate that LSL7 and Torin use the same save/load codeColin Snover