aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old savegam...Max Horn
2007-02-02Removed bogus debug leftover :)Max Horn
2007-02-02Replace filesize based kyra.dat check with a md5 based.Johannes Schickel
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
2007-02-02Some comment cleanupMax Horn
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is co...Gregory Montoir
2007-02-01opsJohannes Schickel
2007-02-01Handles multi language games the way gob engine does.Johannes Schickel
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for eac...Sven Hesse
2007-02-01Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11Sven Hesse
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
2007-02-01Fixed warning.Torbjörn Andersson
2007-02-01Reworked delay handling.Johannes Schickel
2007-02-01- fixed the sprite updatingJohannes Schickel
2007-02-01cleanupJohannes Schickel
2007-02-01oops.Johannes Schickel
2007-02-01Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: Subtitles...Johannes Schickel
2007-02-01- Fixed the palette animationsSven Hesse
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
2007-01-31Some changes to be closer to the original with palette handling.Johannes Schickel
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
2007-01-31oops.Johannes Schickel
2007-01-31Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips animat...Johannes Schickel
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31Minor sound playing correctionSven Hesse
2007-01-31Removed debug output I accidentally checked inSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-31Add/Update details for French versions of Freddi Fish series.Travis Howell
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
2007-01-31Add/Update details for French versions of Spy Fox series.Travis Howell
2007-01-31Expanded the chute animation to display the full sequence as the player leave...Paul Gilbert
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes t...Paul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handl...Gregory Montoir
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-30minor simplificationGregory Montoir
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows to...Gregory Montoir
2007-01-30unused buffer variableGregory Montoir
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised Sm...Gregory Montoir
2007-01-30warningsGregory Montoir