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2015-06-08SHERLOCK: Add missing check for the rightmost limit in adjustSpriteFilippos Karapetis
2015-06-07SHERLOCK: Fix loading of character walk sequence dataPaul Gilbert
2015-06-08SHERLOCK: More differences implemented for RT's loadJournalFileFilippos Karapetis
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Clean up EA logo animationTorbjörn Andersson
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code.
2015-06-07SHERLOCK: Fix animation speed in EA logoTorbjörn Andersson
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames.
2015-06-07SHERLOCK: Implement more differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implement some differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
This also adds some code missing from the Serrated Scalpel implementation
2015-06-07SHERLOCK: Implement the "dumpfile" debugger commandFilippos Karapetis
This can help us debug resources bundled within LIB files
2015-06-07SHERLOCK: Initialize _midiParser. Fixes crash on exit in 3DO version.Torbjörn Andersson
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: Fix animation/growing rate of EA logoTorbjörn Andersson
2015-06-07SHERLOCK: Add walk.lib to cache for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-07SHERLOCK: Fix GCC compilationTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-07SHERLOCK: Fix compiler warningPaul Gilbert
2015-06-07SHERLOCK: Add initial handling of journal talk and location data for RTFilippos Karapetis
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Remove comma from end of ScalpelSequences enumPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement some more Rose Tattoo script opcodesFilippos Karapetis
These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation, cmdSetNPCVerbScript and cmdSetNPCVerbTarget
2015-06-06SHERLOCK: Remove unused variablesPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-07SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummyFilippos Karapetis
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-07SHERLOCK: Fix whitespaceFilippos Karapetis
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-06SHERLOCK: rework 3DO audio, add AIFC file supportMartin Kiewitz
- rework 3DO audio decoders to decode into buffer only - 3DO audio decoders also use streams without separate size arg now - add support for ADP4 + SDX2 inside AIFC files - add debug command "3do_playaudio" to play AIFC files - remove audio flags and replace with stereo bool
2015-06-06SHERLOCK: Reverse scaling factor in transBlitFrom to match originalPaul Gilbert
Original uses scale amounts > 256 for image reduction, and values less than that for image expansion
2015-06-06SHERLOCK: Properly handle horizontal flipping in transBlitFromPaul Gilbert
2015-06-06SHERLOCK: Initiial handling of scaling in transBlitFromPaul Gilbert
2015-06-06SHERLOCK: Increase size of RT _talkHistoryPaul Gilbert
2015-06-06SHERLOCK: Implement setupBGAreaPaul Gilbert
2015-06-06SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commandsPaul Gilbert
2015-06-06LURE: Remove unused function prototypePaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert
2015-06-05SHERLOCK: Implement cmdMouseOnOff opcodePaul Gilbert
2015-06-05SHERLOCK: Don't reset map position when changing RT scenePaul Gilbert
2015-06-05SHERLOCK: Fix initialization and syncing of map _overPosPaul Gilbert
This won't affect existing savegames, since we don't allow saving when the map is active anyway. This is just in case we ever allow it.
2015-06-05SHERLOCK: Fix movement in adjustObjectPaul Gilbert
2015-06-05SHERLOCK: Handle difference in RT SOUND_CODE rangePaul Gilbert
2015-06-05SHERLOCK: Fixes for RT object sequence handlingPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-05SHERLOCK: Removed unused _savedStatsPaul Gilbert