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2011-08-07COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵Christoph Mallon
of a dispose flag.
2011-08-07TEENAGENT: Pass streams as references.Christoph Mallon
2011-08-07SCI: Simplify allocation of ResourceManager.Christoph Mallon
2011-08-07SCI: Remove unnecessary cast.Christoph Mallon
2011-08-07AGOS: Correct off-by-one error in range check for setting the debug level.Christoph Mallon
2011-08-07AGOS: Replace if-cascade by switch.Christoph Mallon
2011-08-07CRUISE: Replace casts and offset calculations for memory debugger by a ↵Christoph Mallon
simple struct.
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07SWORD25: Make sure that id is always initialized in playSoundEx()Filippos Karapetis
2011-08-07TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiatedFilippos Karapetis
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07JANITORIAL: Add missing NL at EOF.Christoph Mallon
2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
This should help avoid name conflicts in the future with the Ring engine
2011-08-06ENGINES: Use the new taskbar error notification methods in the engines ↵Littleboy
defaultErrorHandler()
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06KYRA: Don't loose the next event when leaving the text input event loop.Bastien Bouclet
2011-08-06SCUMM: Fix compilationEugene Sandulenko
2011-08-06TASKBAR: Set taskbar to error on engine error()Eugene Sandulenko
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-08-06LASTEXPRESS: Reduce header dependencyEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06COMPOSER: Added detection entries for 2 more gamesEugene Sandulenko
2011-08-06SCUMM: Proper fix of Russian subtitlesEugene Sandulenko
Initial fix in 11a17b3 (r51211) led to chopped inventory items. No idea why it does not work with our code, as it seems to match the disassembly. Thus implementing this hackish workaround.
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-06SCUMM: Properly reset midi channel voice mapping in CMS on new track.Johannes Schickel
This fixes an ugly dead lock in some cases.
2011-08-06SCUMM: Remove unneeded members in CMS class.Johannes Schickel
2011-08-06SCUMM: Slight cleanup in CMS code.Johannes Schickel
2011-08-06SCUMM: Fix some valgrind warnings in CMS code.Johannes Schickel
2011-08-05SCUMM: Mark pass as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark monkey1 VGA floppy as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark Indy3 VGA as having CMS supportMatthew Hoops
2011-08-05SCUMM: Fix up CMS player implementation.Johannes Schickel
It's much better now and hopefully quite close to the original when it comes to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine to me now at least.
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-08-04COMPOSER: Fix a warning and an uninitialized value.Alyssa Milburn
2011-08-04M4: Fix identified assert calls that had file reads inside themPaul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
This fixes the playback of the Intruder Alert message in Scene #95.
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if ↵Paul Gilbert
appropriate
2011-08-03TSAGE: Workaround for original game bug of inventory being available after ↵Paul Gilbert
credits end
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-08-03SCUMM: Typos... thx clone2727.Johannes Schickel
2011-08-03SCUMM: Added FIXME to our old AdLib resource conversion code.Johannes Schickel
We handle command 0x80 incorrectly, which results in sound effects never looping. This is the cause for bug #2027877 for example. I add this FIXME since it is (probably) non-trivial to fix and so it won't be forgotten.
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Fix for background music to properly fade when leaving Scene #7700Paul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-08-01TSAGE: Fix parameters in various calls to fadeOut methodPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert