Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-21 | MORTEVIELLE: Remove second parameter of show() | Strangerke | |
2013-08-21 | MORTEVIELLE: Avoid erroring out when the user tries to load a missing save game | Strangerke | |
2013-08-20 | TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break. | Strangerke | |
2013-08-20 | MORTEVIELLE: Fix crash when loading from launcher | Strangerke | |
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-08-20 | WINTERMUTE: Replace CP1252-symbol ... with 3 full stops. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Add binary alpha-blitting. | Einar Johan Trøan Sømåen | |
For now, no RLE, or anything, but the infrastructure for it is put in place here. | |||
2013-08-20 | WINTERMUTE: Change pixel-format to RGBA. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha. | Einar Johan Trøan Sømåen | |
Also detect images with only binary alpha. | |||
2013-08-20 | MOHAWK: Stop videos on stack change | Torbjörn Andersson | |
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it. | |||
2013-08-20 | MOHAWK: Add missing break in switch, CID 1003750 | Torbjörn Andersson | |
Clicking on any of the image boxes would fall through to the case where it checks if you are picking up or putting away the white page, which just doesn't make any sense. It didn't have any noticeable impact on the game, because that case only does something if the hiding place for the white page is open, and apparently that can only happen while you're at that hiding place. I have verified that it's still possible to get the white page, and that it's still possible to raise the sunken ship. | |||
2013-08-20 | MORTEVIELLE: Add some more checks in order to handle properly the first ↵ | Strangerke | |
character of some German menu entries | |||
2013-08-20 | MORTEVIELLE: Fix display of the rod and the ball in the attic, when using ↵ | Strangerke | |
Self/Put | |||
2013-08-19 | WINTERMUTE: Don't use a lookup table for alpha | Willem Jan Palenstijn | |
This gives a drawTickets() speed increase of about 10% in the JULIA demo (on a core i7 920). | |||
2013-08-19 | MORTEVIELLE: Store German menu data in data file and clean menu code | Thierry Crozat | |
This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file. | |||
2013-08-19 | MORTEVIELLE: Fix display of ending speech in German DOS edition | Strangerke | |
2013-08-19 | MORTEVIELLE: Avoid a crash related to speech during the ending sequence of ↵ | Strangerke | |
the German version | |||
2013-08-19 | Merge pull request #385 from JenniBee/md5s | Eugene Sandulenko | |
AGI, WINTERMUTE: Adding detection for several more fan games. | |||
2013-08-19 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-08-19 | SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵ | Filippos Karapetis | |
while sneaking" | |||
2013-08-19 | TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500) | Strangerke | |
2013-08-19 | SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵ | Filippos Karapetis | |
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs) | |||
2013-08-18 | TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bay | Paul Gilbert | |
2013-08-19 | DRASCULA: Some renaming. Also, get rid of some extraneous globals | Filippos Karapetis | |
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean | |||
2013-08-18 | TSAGE: Reverted change to SceneItemList class | Paul Gilbert | |
2013-08-18 | TSAGE: Compilation fix, and further fixes for R2R landing bay panel display | Paul Gilbert | |
2013-08-18 | TSAGE: Fixes for displaying landing bay control panel | Paul Gilbert | |
2013-08-18 | TSAGE: R2R: Fix food submenu on ship computer (Scene 125) | Strangerke | |
2013-08-18 | INSANE: Mark fall through case statement. CID 1003733 | Eugene Sandulenko | |
2013-08-18 | MORTEVIELLE: some renaming in Dialogs | Strangerke | |
2013-08-18 | TSAGE: R2R - Fix cursor behavior (and crash) when leaving room 200 (corridor ↵ | Strangerke | |
hall 2) via East (150) and West (175) exits | |||
2013-08-18 | SCUMM: Read the SMAP size, not the SMAP tag itself | Torbjörn Andersson | |
This will obviously make 'smapLen' a lot smaller in most cases, so there may be regressions. But I hope this is correct, though I don't know why the size is big-endian while the offset is little- endian. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003629 | Torbjörn Andersson | |
Since _actors[i]->_sound is an array, it can't ever be NULL. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003628 | Torbjörn Andersson | |
Since ah->data is an array, it can't ever be NULL. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003627 | Torbjörn Andersson | |
Since ah->data is an array, it can't ever be NULL. | |||
2013-08-17 | TSAGE: Fix for leaving bridge in R2R scene 300 | Paul Gilbert | |
2013-08-17 | TSAGE: Fix for talking to chief in R2R scene 1100 | Paul Gilbert | |
2013-08-17 | MORTEVIELLE: Remove some dead code and variables related to graphical modes | Strangerke | |
2013-08-17 | MORTEVIELLE: Fix occasional alignment issue in Action verb list | Strangerke | |
2013-08-17 | MORTEVIELLE: Fix verb highlighting in Action and Self menus. Refactor ↵ | Strangerke | |
functions related to MenuItem | |||
2013-08-16 | MORTEVIELLE: Avoid using sav0.mor in run() | Strangerke | |
2013-08-16 | MORTEVIELLE: Fix bug in previous commit, some multiple if statement ↵ | Strangerke | |
optimizations | |||
2013-08-16 | MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵ | Strangerke | |
to it | |||
2013-08-16 | MORTEVIELLE: Remove code related to unsupported display modes | Strangerke | |
2013-08-16 | MORTEVIELLE: Fix the initialization of verbs from the DAT file | Strangerke | |
2013-08-16 | MORTEVIELLE: Some refactoring in Menu | Strangerke | |
2013-08-16 | MORTEVIELLE: Improve reading of menu file | Thierry Crozat | |
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path. | |||
2013-08-16 | SCUMM: Always confirm quit when required in HE games. | Kirben | |
2013-08-16 | SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo. | Kirben | |