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2013-07-03NEVERHOOD: Add a new console command, "playsound"Filippos Karapetis
2013-07-03NEVERHOOD: Fix typo in variable nameFilippos Karapetis
2013-07-03NEVERHOOD: Fix save slot selectionFilippos Karapetis
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab
2013-07-02SAGA: Fix odd memcmp() conditions, as reported by clangFilippos Karapetis
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code
2013-07-01KYRA: Fix (a few) font checks for systems with unsigend char.Johannes Schickel
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
2013-07-01NEVERHOOD: Fix mouse cursor in the statue screen with the ladder buttonFilippos Karapetis
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette
2013-07-01NEVERHOOD: Fix sound effect heard when the castle elevator door opensFilippos Karapetis
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time.
2013-07-01NEVERHOOD: Fix display of the dynamites on shelves in the dynamite roomFilippos Karapetis
2013-07-01NEVERHOOD: Slight cleanup to the navigation scene codeFilippos Karapetis
2013-07-01NEVERHOOD: Fix the second tape sprite in the whale roomFilippos Karapetis
The second tape is now correctly faced to the right
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though.
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-06-28NEVERHOOD: Remove superfluous description from a console commandFilippos Karapetis
2013-06-28NEVERHOOD: Add missing music when entering the Hall of Records buildingFilippos Karapetis
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
2013-06-28NEVERHOOD: Fix graphics glitch when opening the menuFilippos Karapetis
2013-06-28NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) houseFilippos Karapetis
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped
2013-06-26HOPKINS: Change some variable names for consistencyTorbjörn Andersson
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method.
2013-06-26HOPKINS: Remove erroneous static keyword, get rid of g_vmStrangerke
2013-06-26NEVERHOOD: Stop sound updates while the main menu is activeFilippos Karapetis
2013-06-26WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)Einar Johan Trøan Sømåen
2013-06-25NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵johndoe123
scene was unreachable. Sound bug still present, though.
2013-06-25HOPKINS: Add some commentsStrangerke
2013-06-24TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppyPaul Gilbert
2013-06-23SCUMM: Corrected Russian Full Throttle variant namesEugene Sandulenko
2013-06-22SCUMM: Added another Russian variant of Full ThrottleEugene Sandulenko
2013-06-22NEVERHOOD: Fix warningEugene Sandulenko
2013-06-21SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts classFilippos Karapetis
2013-06-20TINSEL: Clip mouse position to be within the screen (bug #3613765)Filippos Karapetis
The mouse cursor warping code via the keyboard allows the cursor to go outside the screen. We now limit the cursor's position to always stay within the screen
2013-06-19SCI: Implement the 4-param version of kDoSoundSendMidi - bug #3614447Filippos Karapetis
Many thanks to wjp for his help with disassembly
2013-06-19WINTERMUTE: Set language of James Peris to unknown for now.Einar Johan Trøan Sømåen
The selection is done via registry, so no easy fix is available yet.
2013-06-19WINTERMUTE: Add detection for James Peris: No License Nor Control (demo)Einar Johan Trøan Sømåen
2013-06-18HOPKINS: Fix glitch occurring when skipping the flight cut scene.Strangerke
Thanks Greencis for reporting it
2013-06-18CRUISE: Remove useless fields in CRUISEGameDescriptionStrangerke
2013-06-18WINTERMUTE: Add detection for Des Reves Elastiques Avec Mille Insectes ↵Einar Johan Trøan Sømåen
Nommes Georges With the accents removed to avoid breaking encoding.
2013-06-18WINTERMUTE: Add detection entry for The Trader of Stories (Demo)Einar Johan Trøan Sømåen
2013-06-18WINTERMUTE: Minor formatting fix.Einar Johan Trøan Sømåen
2013-06-18WINTERMUTE: Add detection entry for Beyond the Threshold.Einar Johan Trøan Sømåen
2013-06-18Revert "WINTERMUTE: Prevent warning about duplicate files when autodetecting."Einar Johan Trøan Sømåen
This reverts commit 4401f40f7203f7aaa78c2e1c904c70902325436c.
2013-06-18SCI: Add note about LSL1vga DoSoundSendMidiWillem Jan Palenstijn
2013-06-18WINTERMUTE: Avoid explicitly including <math.h>Einar Johan Trøan Sømåen
2013-06-17SKY: Fix double scene init when the intro is skipped (bug #3512069)Filippos Karapetis
2013-06-17TINSEL: Fix incorrect byte swapping on BE systems (bug #3614416)Filippos Karapetis
This is a regression from commit c90d56355fa0bbcdd3122f3e376e5609422338b3 Thanks to canavan for his testing and bisecting work
2013-06-17NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666)johndoe123
2013-06-17HOPKINS: Fix a glitch on the roof of the bank, in Windows demoStrangerke
Thanks Greencis for reporting it
2013-06-15HOPKINS: Fix glitch before entering bank, in Windows demoStrangerke
Thanks Greencis for reporting it
2013-06-15Hopkins: Add some commentsStrangerke