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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2016-05-14
SWORD1: Remove redundant check.
Eugene Sandulenko
2016-05-14
SKY: Add safety check
Eugene Sandulenko
2016-05-14
PRINCE: Remove redundant check
Eugene Sandulenko
2016-05-14
PEGASUS: Add safety check.
Eugene Sandulenko
2016-05-13
ACCESS: Fix crash at end of AGOE floppy chapter 6
Paul Gilbert
2016-05-13
LURE: Safer string manupulation
Eugene Sandulenko
2016-05-13
SCUMM HE: Remove redundant debug output
Eugene Sandulenko
2016-05-13
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-05-13
SCUMM HE: Implemented black mode for FOW rendering
Eugene Sandulenko
2016-05-13
LURE: Safer string manipulation
Eugene Sandulenko
2016-05-13
LASTEXPRESS: Fixed potential buffer overrun
Eugene Sandulenko
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Force full screen dirty on FOW drawing
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SKY: Safer string manipulation
Eugene Sandulenko
2016-05-12
AGOS: Safer string manipulation
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix errorneous clearing of the condition bits
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
TINSEL: Safer string manipulation
Eugene Sandulenko
2016-05-11
CRUISE: Safer string manipulation
Eugene Sandulenko
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Plug Moonbase FOW kludges in
Eugene Sandulenko
2016-05-10
SCUMM HE: Proper place for the FOW drawing call
Eugene Sandulenko
2016-05-10
AGI: Safer string copying
Eugene Sandulenko
2016-05-10
Merge pull request #753 from OmerMor/atari
Eugene Sandulenko
2016-05-10
Merge pull request #756 from rootfather/monkey-talkie-detection
Eugene Sandulenko
2016-05-10
SCUMM HE: Resolved couple of TODOs in Moonbase FOW code
Eugene Sandulenko
2016-05-10
SCUMM HE: Initial code for Moonbase FOW
Eugene Sandulenko
2016-05-09
CRUISE: Plug another memory leak
Eugene Sandulenko
2016-05-09
TINSEL: Fix number of buffer overruns
Eugene Sandulenko
2016-05-09
SWORD2: Fix potential buffer overrun
Eugene Sandulenko
2016-05-09
TONY: Removing more redundant checks
Eugene Sandulenko
2016-05-09
MADE: Initialize delta sound buffer
Eugene Sandulenko
2016-05-09
SCUMM HE: Added list of networking extension IDs for Moonbase
Eugene Sandulenko
2016-05-08
WINTERMUTE: Add missing parameter
Eugene Sandulenko
2016-05-08
SCUMM HE: Safeguard division by zero
Eugene Sandulenko
2016-05-08
SHERLOCK RT: Actually clear screen instead of a useless call. CID 1308097
Eugene Sandulenko
2016-05-08
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-05-07
SHERLOCK: RT: Fix some namespace comments
Paul Gilbert
2016-05-07
SCUMM HE: Added debug output
Eugene Sandulenko
2016-05-07
FULLPIPE: Fix statics initialization
Eugene Sandulenko
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