Age | Commit message (Collapse) | Author |
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"noColFl" is only 'true' in one animation of the full game, so the code after the check isn't used in the demo.
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This has been broken for a (very) long time, a regression from commit 6ff4dd2
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7916972977733eb03f9a87461f8c0d2bc85c2a6c
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SimSaw found the Italian user manual and it uses REGISTRA. So I
changed the translation in-game to use the same.
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Conflicts:
engines/hopkins/anim.cpp
engines/hopkins/computer.cpp
engines/hopkins/dialogs.cpp
engines/hopkins/graphics.cpp
engines/hopkins/hopkins.cpp
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It may be because of an underlying bug, but there is at least one
case where a script is unloaded and replaced by another script while
that script slot still has an active subtitle. This causes it to
print random garbage for me, and may be causing crashes for others.
I've discussed this patch with johndoe, and he was ok with it, so
let's see how it works out.
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