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2016-08-26DM: Move junkInfo to getObjectWeight, make it static and const.Strangerke
2016-08-26DM: Some renamingStrangerke
2016-08-26DM: Add F0345_INVENTORY_DrawPanel_FoodWaterPoisonedBendegúz Nagy
2016-08-26DM: Add F0344_INVENTORY_DrawPanel_FoodOrWaterBarBendegúz Nagy
2016-08-26DM: Add F0343_INVENTORY_DrawPanel_HorizontalBarBendegúz Nagy
2016-08-26DM: Add G0032_s_Graphic562_Box_Panel, G0035_s_Graphic562_Box_Food, G0036_s_Gr...Bendegúz Nagy
2016-08-26DM: Add F0309_CHAMPION_GetMaximumLoadBendegúz Nagy
2016-08-26DM: Add F0306_CHAMPION_GetStaminaAdjustedValueBendegúz Nagy
2016-08-26DM: Add F0287_CHAMPION_DrawBarGraphBendegúz Nagy
2016-08-26DM: Add F0354_INVENTORY_DrawStatusBoxPortraitBendegúz Nagy
2016-08-26DM: Add blitToScreen using BoxBendegúz Nagy
2016-08-26DM: Add G0048_s_Graphic562_Box_Mouth, G0049_s_Graphic562_Box_Eye, G0054_ai_Gr...Bendegúz Nagy
2016-08-26DM: Add PARTY and SCENT typesBendegúz Nagy
2016-08-26DM: Remove demo code from ToggleInventory, add dummy code setting _inventory...Bendegúz Nagy
2016-08-26DM: Add champion reset, fix ChampionMan::addCandidateChampionToPart while loo...Bendegúz Nagy
2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Fix compilation, fix typos and some comment alignementStrangerke
2016-08-26DM: Add G0234_ai_Graphic559_DirectionToStepNorthCount, G0233_ai_Graphic559_Di...Bendegúz Nagy
2016-08-26DM: Add F0456_START_DrawDisabledMenusBendegúz Nagy
2016-08-26DM: Add F0355_INVENTORY_Toggle_CPSEBendegúz Nagy
2016-08-26DM: Add G0326_B_RefreshMousePointerInMainLoop, G0598_B_MousePointerBitmapUpdatedBendegúz Nagy
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add F0386_MENUS_DrawActionIconBendegúz Nagy
2016-08-26DM: Add G0498_auc_Graphic560_PaletteChanges_ActionAreaObjectIconBendegúz Nagy
2016-08-26DM: Add F0036_OBJECT_ExtractIconFromBitmap, K0077_ai_IconGraphicHeight, Objec...Bendegúz Nagy
2016-08-26DM: Add G0026_ai_Graphic562_IconGraphicFirstIconIndexBendegúz Nagy
2016-08-26DM: Add D24_FillScreenBoxBendegúz Nagy
2016-08-26DM: Replace WeaponClass enum with #definesBendegúz Nagy
2016-08-26DM: Add F0033_OBJECT_GetIconIndex and several getters for object typesBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Add G0029_auc_Graphic562_ChargeCountToTorchTypeBendegúz Nagy
2016-08-26DM: Fix missing else in DMEngine::startGame()Bendegúz Nagy
2016-08-26DM: Add F0032_OBJECT_GetTypeBendegúz Nagy
2016-08-26DM: Add ObjectManBendegúz Nagy
2016-08-26DM: Add G0237_as_Graphic559_ObjectInfoBendegúz Nagy
2016-08-26DM: Add ObjectInfoBendegúz Nagy
2016-08-26DM: Change some comments to warningsStrangerke
2016-08-26DM: Add F0141_DUNGEON_GetObjectInfoIndex, getType for ContainerBendegúz Nagy
2016-08-26DM: Add F0388_MENUS_ClearActingChampionBendegúz Nagy
2016-08-26DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in DME...Bendegúz Nagy
2016-08-26DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global v...Bendegúz Nagy
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renamingStrangerke
2016-08-26DM: Some more renaming, remove extra semi-columnStrangerke
2016-08-26DM: Some renamingStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add G0508_B_RefreshActionAreaBendegúz Nagy